# Dynamic Loco-manipulation on HECTOR: Humanoid for Enhanced ConTrol and Open-source Research

arXiv: https://arxiv.org/abs/2312.11868 · HTML: https://mlsanity.com/paper/2312.11868/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Dec 2023.

## Built on by (most cited first, 5 of 5)

- [Humanoid-VLA: Towards Universal Humanoid Control with Visual Integration](https://mlsanity.com/paper/2502.14795/) (2025)
- [The Duke Humanoid: Design and Control For Energy Efficient Bipedal Locomotion Using Passive Dynamics](https://mlsanity.com/paper/2409.19795/) (2024)
- [Autotuning Bipedal Locomotion MPC with GRFM-Net for Efficient Sim-to-Real Transfer](https://mlsanity.com/paper/2409.15710/) (2024)
- [Kinematics-Aware Multi-Policy Reinforcement Learning for Force-Capable Humanoid Loco-Manipulation](https://mlsanity.com/paper/2511.21169/) (2025)
- [CMR: Contractive Mapping Embeddings for Robust Humanoid Locomotion on Unstructured Terrains](https://mlsanity.com/paper/2602.03511/) (2026)

## Abstract (arXiv)

Despite their remarkable advancement in locomotion and manipulation, humanoid robots remain challenged by a lack of synchronized loco-manipulation control, hindering their full dynamic potential. In this work, we introduce a versatile and effective approach to controlling and generalizing dynamic locomotion and loco-manipulation on humanoid robots via a Force-and-moment-based Model Predictive Control (MPC). Specifically, we proposed a simplified rigid body dynamics (SRBD) model to take into account both humanoid and object dynamics for humanoid loco-manipulation. This linear dynamics model allows us to directly solve for ground reaction forces and moments via an MPC problem to achieve highly dynamic real-time control. Our proposed framework is highly versatile and generalizable. We introduce HECTOR (Humanoid for Enhanced ConTrol and Open-source Research) platform to demonstrate its effectiveness in hardware experiments. With the proposed framework, HECTOR can maintain exceptional balance during double-leg stance mode, even when subjected to external force disturbances to the body or foot location. In addition, it can execute 3-D dynamic walking on a variety of uneven terrains, including wet grassy surfaces, slopes, randomly placed wood slats, and stacked wood slats up to 6 cm high with the speed of 0.6 m/s. In addition, we have demonstrated dynamic humanoid loco-manipulation over uneven terrain, carrying 2.5 kg load. HECTOR simulations, along with the proposed control framework, are made available as an open-source project. (https://github.com/DRCL-USC/Hector_Simulation).
