# GCNext: Towards the Unity of Graph Convolutions for Human Motion Prediction

arXiv: https://arxiv.org/abs/2312.11850 · HTML: https://mlsanity.com/paper/2312.11850/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 26 references that are in the map.
- First posted on arXiv 19 Dec 2023.

## Builds on (most cited first, 19 of 19)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [History Repeats Itself: Human Motion Prediction via Motion Attention](https://mlsanity.com/paper/2007.11755/) (2020)
- [Dynamic Multiscale Graph Neural Networks for 3D Skeleton-Based Human Motion Prediction](https://mlsanity.com/paper/2003.08802/) (2020)
- [Convolutional Sequence to Sequence Model for Human Dynamics](https://mlsanity.com/paper/1805.00655/) (2018)
- [MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Prediction](https://mlsanity.com/paper/2108.07152/) (2021)
- [Deep representation learning for human motion prediction and classification](https://mlsanity.com/paper/1702.07486/) (2017)
- [Space-Time-Separable Graph Convolutional Network for Pose Forecasting](https://mlsanity.com/paper/2110.04573/) (2021)
- [Learning Human Motion Models for Long-term Predictions](https://mlsanity.com/paper/1704.02827/) (2017)
- [Multiscale Spatio-Temporal Graph Neural Networks for 3D Skeleton-Based Motion Prediction](https://mlsanity.com/paper/2108.11244/) (2021)
- [Multi-level Motion Attention for Human Motion Prediction](https://mlsanity.com/paper/2106.09300/) (2021)
- [AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognition](https://mlsanity.com/paper/2103.11770/) (2021)

## Built on by (most cited first, 12 of 12)

- [Large Motion Model for Unified Multi-Modal Motion Generation](https://mlsanity.com/paper/2404.01284/) (2024)
- [VG4D: Vision-Language Model Goes 4D Video Recognition](https://mlsanity.com/paper/2404.11605/) (2024)
- [StickMotion: Generating 3D Human Motions by Drawing a Stickman](https://mlsanity.com/paper/2503.04829/) (2025)
- [CrowdMoGen: Zero-Shot Text-Driven Collective Motion Generation](https://mlsanity.com/paper/2407.06188/) (2024)
- [Human-in-Context: Unified Cross-Domain 3D Human Motion Modeling via In-Context Learning](https://mlsanity.com/paper/2508.10897/) (2025)
- [MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding](https://mlsanity.com/paper/2507.12463/) (2025)
- [Superman: Unifying Skeleton and Vision for Human Motion Perception and Generation](https://mlsanity.com/paper/2602.02401/) (2026)
- [Scriboora: Rethinking Human Pose Forecasting](https://mlsanity.com/paper/2511.15565/) (2025)
- [PoseMoE: Mixture-of-Experts Network for Monocular 3D Human Pose Estimation](https://mlsanity.com/paper/2512.16494/) (2025)
- [DrawMotion: Generating 3D Human Motions by Freehand Drawing](https://mlsanity.com/paper/2605.20955/) (2026)
- [Capturing Uncertainty in Human Motion for Representation Learning in Soccer](https://mlsanity.com/paper/2608.11203/) (2026)
- [Adaptive Interaction Network for Human Motion Prediction During Human-Robot Collaboration](https://mlsanity.com/paper/2610.16624/) (2026)

## Abstract (arXiv)

The past few years has witnessed the dominance of Graph Convolutional Networks (GCNs) over human motion prediction.Various styles of graph convolutions have been proposed, with each one meticulously designed and incorporated into a carefully-crafted network architecture. This paper breaks the limits of existing knowledge by proposing Universal Graph Convolution (UniGC), a novel graph convolution concept that re-conceptualizes different graph convolutions as its special cases. Leveraging UniGC on network-level, we propose GCNext, a novel GCN-building paradigm that dynamically determines the best-fitting graph convolutions both sample-wise and layer-wise. GCNext offers multiple use cases, including training a new GCN from scratch or refining a preexisting GCN. Experiments on Human3.6M, AMASS, and 3DPW datasets show that, by incorporating unique module-to-network designs, GCNext yields up to 9x lower computational cost than existing GCN methods, on top of achieving state-of-the-art performance.
