# HAAR: Text-Conditioned Generative Model of 3D Strand-based Human Hairstyles

arXiv: https://arxiv.org/abs/2312.11666 · HTML: https://mlsanity.com/paper/2312.11666/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 57 references that are in the map.
- First posted on arXiv 18 Dec 2023.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [Imagic: Text-Based Real Image Editing with Diffusion Models](https://mlsanity.com/paper/2210.09276/) (2022)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [One-2-3-45++: Fast Single Image to 3D Objects with Consistent Multi-View Generation and 3D Diffusion](https://mlsanity.com/paper/2311.07885/) (2023)
- [Revisiting Classifier Two-Sample Tests](https://mlsanity.com/paper/1610.06545/) (2016)
- [Efficient Diffusion Training via Min-SNR Weighting Strategy](https://mlsanity.com/paper/2303.09556/) (2023)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [TADA! Text to Animatable Digital Avatars](https://mlsanity.com/paper/2308.10899/) (2023)
- [TeCH: Text-guided Reconstruction of Lifelike Clothed Humans](https://mlsanity.com/paper/2308.08545/) (2023)
- [DreamHuman: Animatable 3D Avatars from Text](https://mlsanity.com/paper/2306.09329/) (2023)

## Built on by (most cited first, 30 of 30)

- [Human Hair Reconstruction with Strand-Aligned 3D Gaussians](https://mlsanity.com/paper/2409.14778/) (2024)
- [Perm: A Parametric Representation for Multi-Style 3D Hair Modeling](https://mlsanity.com/paper/2407.19451/) (2024)
- [Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions](https://mlsanity.com/paper/2410.16395/) (2024)
- [DiffLocks: Generating 3D Hair from a Single Image using Diffusion Models](https://mlsanity.com/paper/2505.06166/) (2025)
- [Dr.Hair: Reconstructing Scalp-Connected Hair Strands without Pre-training via Differentiable Rendering of Line Segments](https://mlsanity.com/paper/2403.17496/) (2024)
- [Quaffure: Real-Time Quasi-Static Neural Hair Simulation](https://mlsanity.com/paper/2412.10061/) (2024)
- [SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing](https://mlsanity.com/paper/2412.09545/) (2024)
- [Im2Haircut: Single-view Strand-based Hair Reconstruction for Human Avatars](https://mlsanity.com/paper/2509.01469/) (2025)
- [3DGH: 3D Head Generation with Composable Hair and Face](https://mlsanity.com/paper/2506.20875/) (2025)
- [3DPR: Single Image 3D Portrait Relight using Generative Priors](https://mlsanity.com/paper/2510.15846/) (2025)
- [HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars](https://mlsanity.com/paper/2507.19481/) (2025)
- [Hairmony: Fairness-aware hairstyle classification](https://mlsanity.com/paper/2410.11528/) (2024)
- [StrandHead: Text to Hair-Disentangled 3D Head Avatars Using Human-Centric Priors](https://mlsanity.com/paper/2412.11586/) (2024)
- [NeuralFur: Animal Fur Reconstruction From Multi-View Images](https://mlsanity.com/paper/2601.12481/) (2026)
- [Scaling Up Forest Vision with Synthetic Data](https://mlsanity.com/paper/2509.11201/) (2025)
- [Stable-Hair v2: Real-World Hair Transfer via Multiple-View Diffusion Model](https://mlsanity.com/paper/2507.07591/) (2025)
- [StrandDesigner: Towards Practical Strand Generation with Sketch Guidance](https://mlsanity.com/paper/2508.01650/) (2025)
- [ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering](https://mlsanity.com/paper/2509.21541/) (2025)
- [PhysHead: Simulation-Ready Gaussian Head Avatars](https://mlsanity.com/paper/2604.06467/) (2026)
- [GeomHair: Reconstruction of Hair Strands from Colorless 3D Scans](https://mlsanity.com/paper/2505.05376/) (2025)
- [CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild](https://mlsanity.com/paper/2602.17770/) (2026)
- [HairOrbit: Multi-view Aware 3D Hair Modeling from Single Portraits](https://mlsanity.com/paper/2604.02867/) (2026)
- [Registration-Free Learnable Multi-View Capture of Faces in Dense Semantic Correspondence](https://mlsanity.com/paper/2605.01450/) (2026)
- [HairLRM: Strand-based Hair Modeling via Large Reconstruction Models](https://mlsanity.com/paper/2606.15238/) (2026)
- [HairCS: Reconstructing Strand-Based Hair from Hair Cards](https://mlsanity.com/paper/2609.16465/) (2026)
- [PanoHair: Detailed Hair Strand Synthesis on Volumetric Heads](https://mlsanity.com/paper/2508.18944/) (2025)
- [VGGT-HPE: Reframing Head Pose Estimation as Relative Pose Prediction](https://mlsanity.com/paper/2604.10106/) (2026)
- [One-shot Compositional 3D Head Avatars with Deformable Hair](https://mlsanity.com/paper/2604.14782/) (2026)
- [Detangled: A Framework for Creating, Editing, and Inferencing Feature Rich Hair Strands](https://mlsanity.com/paper/2607.09811/) (2026)
- [HairFlow: Modeling 3D Hair Strands with Multi-Modal Conditioned Diffusion](https://mlsanity.com/paper/2610.17348/) (2026)

## Abstract (arXiv)

We present HAAR, a new strand-based generative model for 3D human hairstyles. Specifically, based on textual inputs, HAAR produces 3D hairstyles that could be used as production-level assets in modern computer graphics engines. Current AI-based generative models take advantage of powerful 2D priors to reconstruct 3D content in the form of point clouds, meshes, or volumetric functions. However, by using the 2D priors, they are intrinsically limited to only recovering the visual parts. Highly occluded hair structures can not be reconstructed with those methods, and they only model the ''outer shell'', which is not ready to be used in physics-based rendering or simulation pipelines. In contrast, we propose a first text-guided generative method that uses 3D hair strands as an underlying representation. Leveraging 2D visual question-answering (VQA) systems, we automatically annotate synthetic hair models that are generated from a small set of artist-created hairstyles. This allows us to train a latent diffusion model that operates in a common hairstyle UV space. In qualitative and quantitative studies, we demonstrate the capabilities of the proposed model and compare it to existing hairstyle generation approaches.
