# Implicit Affordance Acquisition via Causal Action-Effect Modeling in the Video Domain

arXiv: https://arxiv.org/abs/2312.11345 · HTML: https://mlsanity.com/paper/2312.11345/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 65 references that are in the map.
- First posted on arXiv 18 Dec 2023.

## Builds on (most cited first, 30 of 34)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PIQA: Reasoning about Physical Commonsense in Natural Language](https://mlsanity.com/paper/1911.11641/) (2019)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Language Models as Knowledge Bases?](https://mlsanity.com/paper/1909.01066/) (2019)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [FLAVA: A Foundational Language And Vision Alignment Model](https://mlsanity.com/paper/2112.04482/) (2021)
- [End-to-End Learning of Visual Representations from Uncurated Instructional Videos](https://mlsanity.com/paper/1912.06430/) (2019)
- [HERO: Hierarchical Encoder for Video+Language Omni-representation Pre-training](https://mlsanity.com/paper/2005.00200/) (2020)
- [COIN: A Large-scale Dataset for Comprehensive Instructional Video Analysis](https://mlsanity.com/paper/1903.02874/) (2019)
- [Zero-Shot Learning -- The Good, the Bad and the Ugly](https://mlsanity.com/paper/1703.04394/) (2017)
- [Experience Grounds Language](https://mlsanity.com/paper/2004.10151/) (2020)
- [Scaling Neural Machine Translation](https://mlsanity.com/paper/1806.00187/) (2018)
- [Exploring the Limits of Language Modeling](https://mlsanity.com/paper/1602.02410/) (2016)
- [Learning Affordance Landscapes for Interaction Exploration in 3D Environments](https://mlsanity.com/paper/2008.09241/) (2020)
- [Simulating Action Dynamics with Neural Process Networks](https://mlsanity.com/paper/1711.05313/) (2017)
- [PROST: Physical Reasoning of Objects through Space and Time](https://mlsanity.com/paper/2106.03634/) (2021)
- [Procedure-Aware Pretraining for Instructional Video Understanding](https://mlsanity.com/paper/2303.18230/) (2023)
- [PIGLeT: Language Grounding Through Neuro-Symbolic Interaction in a 3D World](https://mlsanity.com/paper/2106.00188/) (2021)
- [StepFormer: Self-supervised Step Discovery and Localization in Instructional Videos](https://mlsanity.com/paper/2304.13265/) (2023)
- [PartAfford: Part-level Affordance Discovery from 3D Objects](https://mlsanity.com/paper/2202.13519/) (2022)
- [One-Shot Affordance Detection](https://mlsanity.com/paper/2106.14747/) (2021)
- [The World of an Octopus: How Reporting Bias Influences a Language Model's Perception of Color](https://mlsanity.com/paper/2110.08182/) (2021)
- [Phrase-Based Affordance Detection via Cyclic Bilateral Interaction](https://mlsanity.com/paper/2202.12076/) (2022)
- [Reasoning about Actions over Visual and Linguistic Modalities: A Survey](https://mlsanity.com/paper/2207.07568/) (2022)
- [Mining YouTube - A dataset for learning fine-grained action concepts from webly supervised video data](https://mlsanity.com/paper/1906.01012/) (2019)
- [Building Affordance Relations for Robotic Agents - A Review](https://mlsanity.com/paper/2105.06706/) (2021)
- [Pretraining on Interactions for Learning Grounded Affordance Representations](https://mlsanity.com/paper/2207.02272/) (2022)

## Built on by (most cited first, 1 of 1)

- [Leveraging Procedural Knowledge and Task Hierarchies for Efficient Instructional Video Pre-training](https://mlsanity.com/paper/2502.17352/) (2025)

## Abstract (arXiv)

Affordance knowledge is a fundamental aspect of commonsense knowledge. Recent findings indicate that world knowledge emerges through large-scale self-supervised pretraining, motivating our exploration of acquiring affordance knowledge from the visual domain. To this end, we augment an existing instructional video resource to create the new Causal Action-Effect (CAE) dataset and design two novel pretraining tasks -- Masked Action Modeling (MAM) and Masked Effect Modeling (MEM) -- promoting the acquisition of two affordance properties in models: behavior and entity equivalence, respectively. We empirically demonstrate the effectiveness of our proposed methods in learning affordance properties. Furthermore, we show that a model pretrained on both tasks outperforms a strong image-based visual-linguistic foundation model (FLAVA) as well as pure linguistic models on a zero-shot physical reasoning probing task.
