# GraspLDM: Generative 6-DoF Grasp Synthesis using Latent Diffusion Models

arXiv: https://arxiv.org/abs/2312.11243 · HTML: https://mlsanity.com/paper/2312.11243/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 18 Dec 2023.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)

## Builds on (most cited first, 24 of 24)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [Point-Voxel CNN for Efficient 3D Deep Learning](https://mlsanity.com/paper/1907.03739/) (2019)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenes](https://mlsanity.com/paper/2103.14127/) (2021)
- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [SE(3)-DiffusionFields: Learning smooth cost functions for joint grasp and motion optimization through diffusion](https://mlsanity.com/paper/2209.03855/) (2022)
- [InfoVAE: Information Maximizing Variational Autoencoders](https://mlsanity.com/paper/1706.02262/) (2017)
- [Closing the Loop for Robotic Grasping: A Real-time, Generative Grasp Synthesis Approach](https://mlsanity.com/paper/1804.05172/) (2018)
- [ACRONYM: A Large-Scale Grasp Dataset Based on Simulation](https://mlsanity.com/paper/2011.09584/) (2020)
- [Synergies Between Affordance and Geometry: 6-DoF Grasp Detection via Implicit Representations](https://mlsanity.com/paper/2104.01542/) (2021)
- [Data-Driven Grasp Synthesis - A Survey](https://mlsanity.com/paper/1309.2660/) (2013)
- [Deep Learning Approaches to Grasp Synthesis: A Review](https://mlsanity.com/paper/2207.02556/) (2022)
- [6-DOF Grasping for Target-driven Object Manipulation in Clutter](https://mlsanity.com/paper/1912.03628/) (2019)
- [GenDexGrasp: Generalizable Dexterous Grasping](https://mlsanity.com/paper/2210.00722/) (2022)

## Built on by (most cited first, 13 of 13)

- [Diffusion Models for Robotic Manipulation: A Survey](https://mlsanity.com/paper/2504.08438/) (2025)
- [GraspGen: A Diffusion-based Framework for 6-DOF Grasping with On-Generator Training](https://mlsanity.com/paper/2507.13097/) (2025)
- [Language-Guided Object-Centric Diffusion Policy for Generalizable and Collision-Aware Robotic Manipulation](https://mlsanity.com/paper/2407.00451/) (2024)
- [Speeding up 6-DoF Grasp Sampling with Quality-Diversity](https://mlsanity.com/paper/2403.06173/) (2024)
- [Grasp Diffusion Network: Learning Grasp Generators from Partial Point Clouds with Diffusion Models in SO(3)xR3](https://mlsanity.com/paper/2412.08398/) (2024)
- [ManiDP: Manipulability-Aware Diffusion Policy for Posture-Dependent Bimanual Manipulation](https://mlsanity.com/paper/2510.23016/) (2025)
- [HGDiffuser: Efficient Task-Oriented Grasp Generation via Human-Guided Grasp Diffusion Models](https://mlsanity.com/paper/2503.00508/) (2025)
- [QDGset: A Large Scale Grasping Dataset Generated with Quality-Diversity](https://mlsanity.com/paper/2410.02319/) (2024)
- [Transparent Object Depth Completion](https://mlsanity.com/paper/2405.15299/) (2024)
- [COMBO-Grasp: Learning Constraint-Based Manipulation for Bimanual Occluded Grasping](https://mlsanity.com/paper/2502.08054/) (2025)
- [Grasp-MPC: Closed-Loop Visual Grasping via Value-Guided Model Predictive Control](https://mlsanity.com/paper/2509.06201/) (2025)
- [ISS Policy : Scalable Diffusion Policy with Implicit Scene Supervision](https://mlsanity.com/paper/2512.15020/) (2025)
- [Continual Learning for 6-DoF Grasp Synthesis via Experience and Demonstrations](https://mlsanity.com/paper/2610.01301/) (2026)

## Abstract (arXiv)

Vision-based grasping of unknown objects in unstructured environments is a key challenge for autonomous robotic manipulation. A practical grasp synthesis system is required to generate a diverse set of 6-DoF grasps from which a task-relevant grasp can be executed. Although generative models are suitable for learning such complex data distributions, existing models have limitations in grasp quality, long training times, and a lack of flexibility for task-specific generation. In this work, we present GraspLDM, a modular generative framework for 6-DoF grasp synthesis that uses diffusion models as priors in the latent space of a VAE. GraspLDM learns a generative model of object-centric SE(3) grasp poses conditioned on point clouds. GraspLDM architecture enables us to train task-specific models efficiently by only re-training a small denoising network in the low-dimensional latent space, as opposed to existing models that need expensive re-training. Our framework provides robust and scalable models on both full and partial point clouds. GraspLDM models trained with simulation data transfer well to the real world without any further fine-tuning. Our models provide an 80% success rate for 80 grasp attempts of diverse test objects across two real-world robotic setups. We make our implementation available at https://github.com/kuldeepbrd1/graspldm .
