# Low-latency Space-time Supersampling for Real-time Rendering

arXiv: https://arxiv.org/abs/2312.10890 · HTML: https://mlsanity.com/paper/2312.10890/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 38 references that are in the map.
- First posted on arXiv 18 Dec 2023.

## Builds on (most cited first, 10 of 10)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Random Erasing Data Augmentation](https://mlsanity.com/paper/1708.04896/) (2017)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [A Review on Deep Learning Techniques for Video Prediction](https://mlsanity.com/paper/2004.05214/) (2020)
- [Zooming Slow-Mo: Fast and Accurate One-Stage Space-Time Video Super-Resolution](https://mlsanity.com/paper/2002.11616/) (2020)
- [CDFI: Compression-Driven Network Design for Frame Interpolation](https://mlsanity.com/paper/2103.10559/) (2021)
- [Sparse Attention with Linear Units](https://mlsanity.com/paper/2104.07012/) (2021)

## Built on by (most cited first, 2 of 2)

- [ReFrame: Layer Caching for Accelerated Inference in Real-Time Rendering](https://mlsanity.com/paper/2506.13814/) (2025)
- [Frozen History: When Temporal Losses Stop Accumulation in Learned Real-Time Supersampling](https://mlsanity.com/paper/2610.15752/) (2026)

## Abstract (arXiv)

With the rise of real-time rendering and the evolution of display devices, there is a growing demand for post-processing methods that offer high-resolution content in a high frame rate. Existing techniques often suffer from quality and latency issues due to the disjointed treatment of frame supersampling and extrapolation. In this paper, we recognize the shared context and mechanisms between frame supersampling and extrapolation, and present a novel framework, Space-time Supersampling (STSS). By integrating them into a unified framework, STSS can improve the overall quality with lower latency. To implement an efficient architecture, we treat the aliasing and warping holes unified as reshading regions and put forth two key components to compensate the regions, namely Random Reshading Masking (RRM) and Efficient Reshading Module (ERM). Extensive experiments demonstrate that our approach achieves superior visual fidelity compared to state-of-the-art (SOTA) methods. Notably, the performance is achieved within only 4ms, saving up to 75% of time against the conventional two-stage pipeline that necessitates 17ms.
