# Mimic: Speaking Style Disentanglement for Speech-Driven 3D Facial Animation

arXiv: https://arxiv.org/abs/2312.10877 · HTML: https://mlsanity.com/paper/2312.10877/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 26 references that are in the map.
- First posted on arXiv 18 Dec 2023.

## Builds on (most cited first, 18 of 18)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Unsupervised Domain Adaptation by Backpropagation](https://mlsanity.com/paper/1409.7495/) (2014)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Talking Face Generation by Adversarially Disentangled Audio-Visual Representation](https://mlsanity.com/paper/1807.07860/) (2018)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [Meta-StyleSpeech : Multi-Speaker Adaptive Text-to-Speech Generation](https://mlsanity.com/paper/2106.03153/) (2021)
- [One-shot Voice Conversion by Separating Speaker and Content Representations with Instance Normalization](https://mlsanity.com/paper/1904.05742/) (2019)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos](https://mlsanity.com/paper/2207.11094/) (2022)
- [Audio- and Gaze-driven Facial Animation of Codec Avatars](https://mlsanity.com/paper/2008.05023/) (2020)
- [DPE: Disentanglement of Pose and Expression for General Video Portrait Editing](https://mlsanity.com/paper/2301.06281/) (2023)
- [Learning Audio-Driven Viseme Dynamics for 3D Face Animation](https://mlsanity.com/paper/2301.06059/) (2023)

## Built on by (most cited first, 16 of 16)

- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation](https://mlsanity.com/paper/2408.06010/) (2024)
- [MemoryTalker: Personalized Speech-Driven 3D Facial Animation via Audio-Guided Stylization](https://mlsanity.com/paper/2507.20562/) (2025)
- [GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer](https://mlsanity.com/paper/2408.01826/) (2024)
- [Meta-Learning Empowered Meta-Face: Personalized Speaking Style Adaptation for Audio-Driven 3D Talking Face Animation](https://mlsanity.com/paper/2408.09357/) (2024)
- [Wav2Sem: Plug-and-Play Audio Semantic Decoupling for 3D Speech-Driven Facial Animation](https://mlsanity.com/paper/2505.23290/) (2025)
- [Contrastive Decoupled Representation Learning and Regularization for Speech-Preserving Facial Expression Manipulation](https://mlsanity.com/paper/2504.05672/) (2025)
- [Style-Preserving Lip Sync via Audio-Aware Style Reference](https://mlsanity.com/paper/2408.05412/) (2024)
- [Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis](https://mlsanity.com/paper/2504.13386/) (2025)
- [3DiFACE: Synthesizing and Editing Holistic 3D Facial Animation](https://mlsanity.com/paper/2509.26233/) (2025)
- [PESTalk: Speech-Driven 3D Facial Animation with Personalized Emotional Styles](https://mlsanity.com/paper/2512.05121/) (2025)
- [LSF-Animation: Label-Free Speech-Driven Facial Animation via Implicit Feature Representation](https://mlsanity.com/paper/2510.21864/) (2025)
- [PTalker: Personalized Speech-Driven 3D Talking Head Animation via Style Disentanglement and Modality Alignment](https://mlsanity.com/paper/2512.22602/) (2025)
- [KM-Speaker: Keypoint-Based Style Control for High-Quality Speech-Driven 3D Facial Animation and Dialogue Localization](https://mlsanity.com/paper/2606.28568/) (2026)
- [ECHO: Dyadic 3D Facial Motion Generation with Asymmetric Deterministic Articulation and Stochastic Reaction](https://mlsanity.com/paper/2609.05506/) (2026)
- [Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2609.30517/) (2026)

## Abstract (arXiv)

Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while neglecting to model the subject-specific speaking style, often resulting in unrealistic facial animations. To the best of our knowledge, this work makes the first attempt to explore the coupled information between the speaking style and the semantic content in facial motions. Specifically, we introduce an innovative speaking style disentanglement method, which enables arbitrary-subject speaking style encoding and leads to a more realistic synthesis of speech-driven facial animations. Subsequently, we propose a novel framework called Mimic to learn disentangled representations of the speaking style and content from facial motions by building two latent spaces for style and content, respectively. Moreover, to facilitate disentangled representation learning, we introduce four well-designed constraints: an auxiliary style classifier, an auxiliary inverse classifier, a content contrastive loss, and a pair of latent cycle losses, which can effectively contribute to the construction of the identity-related style space and semantic-related content space. Extensive qualitative and quantitative experiments conducted on three publicly available datasets demonstrate that our approach outperforms state-of-the-art methods and is capable of capturing diverse speaking styles for speech-driven 3D facial animation. The source code and supplementary video are publicly available at: https://zeqing-wang.github.io/Mimic/
