# PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment

arXiv: https://arxiv.org/abs/2312.09866 · HTML: https://mlsanity.com/paper/2312.09866/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 46 references that are in the map.
- First posted on arXiv 15 Dec 2023.

## Builds on (most cited first, 25 of 25)

- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video](https://mlsanity.com/paper/2104.00681/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [BA-Net: Dense Bundle Adjustment Network](https://mlsanity.com/paper/1806.04807/) (2018)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)
- [Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation](https://mlsanity.com/paper/2210.15858/) (2022)
- [TransformerFusion: Monocular RGB Scene Reconstruction using Transformers](https://mlsanity.com/paper/2107.02191/) (2021)
- [Progressively Optimized Local Radiance Fields for Robust View Synthesis](https://mlsanity.com/paper/2303.13791/) (2023)
- [SNI-SLAM: Semantic Neural Implicit SLAM](https://mlsanity.com/paper/2311.11016/) (2023)
- [VolumeFusion: Deep Depth Fusion for 3D Scene Reconstruction](https://mlsanity.com/paper/2108.08623/) (2021)
- [RegFormer: An Efficient Projection-Aware Transformer Network for Large-Scale Point Cloud Registration](https://mlsanity.com/paper/2303.12384/) (2023)
- [NTU4DRadLM: 4D Radar-centric Multi-Modal Dataset for Localization and Mapping](https://mlsanity.com/paper/2309.00962/) (2023)

## Built on by (most cited first, 30 of 63)

- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [Exploring Diverse Methods in Visual Question Answering](https://mlsanity.com/paper/2404.13565/) (2024)
- [SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM](https://mlsanity.com/paper/2403.07494/) (2024)
- [Time Series Modeling for Heart Rate Prediction: From ARIMA to Transformers](https://mlsanity.com/paper/2406.12199/) (2024)
- [NeSLAM: Neural Implicit Mapping and Self-Supervised Feature Tracking With Depth Completion and Denoising](https://mlsanity.com/paper/2403.20034/) (2024)
- [Regional Style and Color Transfer](https://mlsanity.com/paper/2404.13880/) (2024)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [Compact 3D Gaussian Splatting For Dense Visual SLAM](https://mlsanity.com/paper/2403.11247/) (2024)
- [Harnessing Earnings Reports for Stock Predictions: A QLoRA-Enhanced LLM Approach](https://mlsanity.com/paper/2408.06634/) (2024)
- [DDN-SLAM: Real-time Dense Dynamic Neural Implicit SLAM](https://mlsanity.com/paper/2401.01545/) (2024)
- [GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation](https://mlsanity.com/paper/2512.23180/) (2025)
- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)
- [A Comparative Study on Enhancing Prediction in Social Network Advertisement through Data Augmentation](https://mlsanity.com/paper/2404.13812/) (2024)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [Robust Domain Generalization for Multi-modal Object Recognition](https://mlsanity.com/paper/2408.05831/) (2024)
- [Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes](https://mlsanity.com/paper/2404.06050/) (2024)
- [DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior](https://mlsanity.com/paper/2502.09111/) (2025)
- [VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes](https://mlsanity.com/paper/2505.18992/) (2025)
- [SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding](https://mlsanity.com/paper/2501.05242/) (2025)
- [VINGS-Mono: Visual-Inertial Gaussian Splatting Monocular SLAM in Large Scenes](https://mlsanity.com/paper/2501.08286/) (2025)
- [MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation](https://mlsanity.com/paper/2506.18678/) (2025)
- [MGS-SLAM: Monocular Sparse Tracking and Gaussian Mapping with Depth Smooth Regularization](https://mlsanity.com/paper/2405.06241/) (2024)
- [Predict Click-Through Rates with Deep Interest Network Model in E-commerce Advertising](https://mlsanity.com/paper/2406.10239/) (2024)
- [Advanced User Credit Risk Prediction Model using LightGBM, XGBoost and Tabnet with SMOTEENN](https://mlsanity.com/paper/2408.03497/) (2024)
- [Multi-Modal UAV Detection, Classification and Tracking Algorithm -- Technical Report for CVPR 2024 UG2 Challenge](https://mlsanity.com/paper/2405.16464/) (2024)
- [SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion](https://mlsanity.com/paper/2508.02261/) (2025)
- [SCARF: Scalable Continual Learning Framework for Memory-efficient Multiple Neural Radiance Fields](https://mlsanity.com/paper/2409.04482/) (2024)
- [UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2512.21078/) (2025)
- [Exploiting Diffusion Prior for Out-of-Distribution Detection](https://mlsanity.com/paper/2406.11105/) (2024)

## Abstract (arXiv)

Neural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multi-layer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). The code is open-sourced at https://github.com/dtc111111/plgslam.
