# Towards Transferable Targeted 3D Adversarial Attack in the Physical World

arXiv: https://arxiv.org/abs/2312.09558 · HTML: https://mlsanity.com/paper/2312.09558/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 60 references that are in the map.
- First posted on arXiv 15 Dec 2023.

## Builds on (most cited first, 30 of 42)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [DeepFool: a simple and accurate method to fool deep neural networks](https://mlsanity.com/paper/1511.04599/) (2015)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [Improving Transferability of Adversarial Examples with Input Diversity](https://mlsanity.com/paper/1803.06978/) (2018)
- [Delving into Transferable Adversarial Examples and Black-box Attacks](https://mlsanity.com/paper/1611.02770/) (2016)
- [Object Detection with Deep Learning: A Review](https://mlsanity.com/paper/1807.05511/) (2018)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Fooling automated surveillance cameras: adversarial patches to attack person detection](https://mlsanity.com/paper/1904.08653/) (2019)
- [Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement](https://mlsanity.com/paper/2303.02091/) (2023)
- [Adversarial Sticker: A Stealthy Attack Method in the Physical World](https://mlsanity.com/paper/2104.06728/) (2021)
- [On Success and Simplicity: A Second Look at Transferable Targeted Attacks](https://mlsanity.com/paper/2012.11207/) (2020)
- [FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack](https://mlsanity.com/paper/2109.07193/) (2021)
- [Adversarial Attacks Beyond the Image Space](https://mlsanity.com/paper/1711.07183/) (2017)

## Built on by (most cited first, 25 of 25)

- [MultiTrust: A Comprehensive Benchmark Towards Trustworthy Multimodal Large Language Models](https://mlsanity.com/paper/2406.07057/) (2024)
- [Adversarial Attacks of Vision Tasks in the Past 10 Years: A Survey](https://mlsanity.com/paper/2410.23687/) (2024)
- [SceneTAP: Scene-Coherent Typographic Adversarial Planner against Vision-Language Models in Real-World Environments](https://mlsanity.com/paper/2412.00114/) (2024)
- [Safety of Embodied Navigation: A Survey](https://mlsanity.com/paper/2508.05855/) (2025)
- [UV-Attack: Physical-World Adversarial Attacks for Person Detection via Dynamic-NeRF-based UV Mapping](https://mlsanity.com/paper/2501.05783/) (2025)
- [3D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generation](https://mlsanity.com/paper/2507.01367/) (2025)
- [Towards Physically Realizable Adversarial Attacks in Embodied Vision Navigation](https://mlsanity.com/paper/2409.10071/) (2024)
- [IPA-NeRF: Illusory Poisoning Attack Against Neural Radiance Fields](https://mlsanity.com/paper/2407.11921/) (2024)
- [Adversarial Attacks on Both Face Recognition and Face Anti-spoofing Models](https://mlsanity.com/paper/2405.16940/) (2024)
- [DynamicPAE: Generating Scene-Aware Physical Adversarial Examples in Real-Time](https://mlsanity.com/paper/2412.08053/) (2024)
- [Harnessing the Computation Redundancy in ViTs to Boost Adversarial Transferability](https://mlsanity.com/paper/2504.10804/) (2025)
- [Attack Anything: Blind DNNs via Universal Background Adversarial Attack](https://mlsanity.com/paper/2409.00029/) (2024)
- [RenderBender: A Survey on Adversarial Attacks Using Differentiable Rendering](https://mlsanity.com/paper/2411.09749/) (2024)
- [Disrupting Vision-Language Model-Driven Navigation Services via Adversarial Object Fusion](https://mlsanity.com/paper/2505.23266/) (2025)
- [3DGAA: Realistic and Robust 3D Gaussian-based Adversarial Attack for Autonomous Driving](https://mlsanity.com/paper/2507.09993/) (2025)
- [Thermally Activated Dual-Modal Adversarial Clothing against AI Surveillance Systems](https://mlsanity.com/paper/2511.09829/) (2025)
- [SABER: Spatially Consistent 3D Universal Adversarial Objects for BEV Detectors](https://mlsanity.com/paper/2505.22499/) (2025)
- [Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting](https://mlsanity.com/paper/2603.12796/) (2026)
- [AdvIRL: Reinforcement Learning-Based Adversarial Attacks on 3D NeRF Models](https://mlsanity.com/paper/2412.16213/) (2024)
- [Rigid Body Adversarial Attacks](https://mlsanity.com/paper/2502.05669/) (2025)
- [LatentStealth: Unnoticeable and Efficient Adversarial Attacks on Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2505.12009/) (2025)
- [BiTAA: A Bi-Task Adversarial Attack for Object Detection and Depth Estimation via 3D Gaussian Splatting](https://mlsanity.com/paper/2509.19793/) (2025)
- [AegisRF: Adversarial Perturbations Guided with Sensitivity for Protecting Intellectual Property of Neural Radiance Fields](https://mlsanity.com/paper/2510.19371/) (2025)
- [Beyond the Patch: Exploring Vulnerabilities of Visuomotor Policies via Viewpoint-Consistent 3D Adversarial Object](https://mlsanity.com/paper/2603.04913/) (2026)
- [R-PGA: Robust Physical Adversarial Camouflage Generation via Relightable 3D Gaussian Splatting](https://mlsanity.com/paper/2603.26067/) (2026)

## Abstract (arXiv)

Compared with transferable untargeted attacks, transferable targeted adversarial attacks could specify the misclassification categories of adversarial samples, posing a greater threat to security-critical tasks. In the meanwhile, 3D adversarial samples, due to their potential of multi-view robustness, can more comprehensively identify weaknesses in existing deep learning systems, possessing great application value. However, the field of transferable targeted 3D adversarial attacks remains vacant. The goal of this work is to develop a more effective technique that could generate transferable targeted 3D adversarial examples, filling the gap in this field. To achieve this goal, we design a novel framework named TT3D that could rapidly reconstruct from few multi-view images into Transferable Targeted 3D textured meshes. While existing mesh-based texture optimization methods compute gradients in the high-dimensional mesh space and easily fall into local optima, leading to unsatisfactory transferability and distinct distortions, TT3D innovatively performs dual optimization towards both feature grid and Multi-layer Perceptron (MLP) parameters in the grid-based NeRF space, which significantly enhances black-box transferability while enjoying naturalness. Experimental results show that TT3D not only exhibits superior cross-model transferability but also maintains considerable adaptability across different renders and vision tasks. More importantly, we produce 3D adversarial examples with 3D printing techniques in the real world and verify their robust performance under various scenarios.
