# SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds

arXiv: https://arxiv.org/abs/2312.09246 · HTML: https://mlsanity.com/paper/2312.09246/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Builds on 80 of its 87 references that are in the map.
- First posted on arXiv 14 Dec 2023.

## Builds on (most cited first, 30 of 80)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Imagic: Text-Based Real Image Editing with Diffusion Models](https://mlsanity.com/paper/2210.09276/) (2022)
- [Grounded Language-Image Pre-training](https://mlsanity.com/paper/2112.03857/) (2021)
- [Multi-Concept Customization of Text-to-Image Diffusion](https://mlsanity.com/paper/2212.04488/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [GLIGEN: Open-Set Grounded Text-to-Image Generation](https://mlsanity.com/paper/2301.07093/) (2023)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2301.13826/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [MagicBrush: A Manually Annotated Dataset for Instruction-Guided Image Editing](https://mlsanity.com/paper/2306.10012/) (2023)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)

## Built on by (most cited first, 30 of 37)

- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [PartGen: Part-level 3D Generation and Reconstruction with Multi-View Diffusion Models](https://mlsanity.com/paper/2412.18608/) (2024)
- [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://mlsanity.com/paper/2508.19247/) (2025)
- [NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks](https://mlsanity.com/paper/2510.15019/) (2025)
- [PrEditor3D: Fast and Precise 3D Shape Editing](https://mlsanity.com/paper/2412.06592/) (2024)
- [Fast Multi-view Consistent 3D Editing with Video Priors](https://mlsanity.com/paper/2511.23172/) (2025)
- [Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing](https://mlsanity.com/paper/2506.00512/) (2025)
- [3D-LATTE: Latent Space 3D Editing from Textual Instructions](https://mlsanity.com/paper/2509.00269/) (2025)
- [InstructBrush: Learning Attention-based Instruction Optimization for Image Editing](https://mlsanity.com/paper/2403.18660/) (2024)
- [Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization](https://mlsanity.com/paper/2508.14811/) (2025)
- [3D Gaussian Editing with A Single Image](https://mlsanity.com/paper/2408.07540/) (2024)
- [UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping](https://mlsanity.com/paper/2502.01846/) (2025)
- [Part-X-MLLM: Part-aware 3D Multimodal Large Language Model](https://mlsanity.com/paper/2511.13647/) (2025)
- [SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training](https://mlsanity.com/paper/2512.05354/) (2025)
- [Feedforward 3D Editing via Text-Steerable Image-to-3D](https://mlsanity.com/paper/2512.13678/) (2025)
- [Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulation](https://mlsanity.com/paper/2412.02631/) (2024)
- [Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass](https://mlsanity.com/paper/2603.17841/) (2026)
- [CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing](https://mlsanity.com/paper/2508.11603/) (2025)
- [InstructHumans: Editing Animated 3D Human Textures with Instructions](https://mlsanity.com/paper/2404.04037/) (2024)
- [Native 3D Editing with Full Attention](https://mlsanity.com/paper/2511.17501/) (2025)
- [SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing](https://mlsanity.com/paper/2406.17396/) (2024)
- [Vinedresser3D: Agentic Text-guided 3D Editing](https://mlsanity.com/paper/2602.19542/) (2026)
- [TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking](https://mlsanity.com/paper/2604.01207/) (2026)
- [Beyond Voxel 3D Editing: Learning from 3D Masks and Self-Constructed Data](https://mlsanity.com/paper/2604.13688/) (2026)
- [Towards Generalized and Training-Free Text-Guided Semantic Manipulation](https://mlsanity.com/paper/2504.17269/) (2025)
- [Articulate3D: Zero-Shot Text-Driven 3D Object Posing](https://mlsanity.com/paper/2508.19244/) (2025)
- [InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization](https://mlsanity.com/paper/2511.14899/) (2025)
- [EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning](https://mlsanity.com/paper/2607.07187/) (2026)
- [InStyle: Instant Appearance Stylization of 3D Shapes](https://mlsanity.com/paper/2512.03683/) (2025)

## Abstract (arXiv)

We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks. This is achieved via a process called distillation, which transfers knowledge from the 2D network to 3D assets. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results, and is thus not very practical. In contrast, we ask whether 3D editing can be carried out directly by a feed-forward network, eschewing test-time optimisation. In particular, we hypothesise that editing can be greatly simplified by first encoding 3D objects in a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by building a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts, exhibiting comparable performance with methods that carry out test-time optimisation for each edited instance.
