# Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption

arXiv: https://arxiv.org/abs/2312.09093 · HTML: https://mlsanity.com/paper/2312.09093/

## Key facts

- Cited by 35 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 51 references that are in the map.
- First posted on arXiv 14 Dec 2023.

## Builds on (most cited first, 30 of 30)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Deep Retinex Decomposition for Low-Light Enhancement](https://mlsanity.com/paper/1808.04560/) (2018)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Zero-Reference Deep Curve Estimation for Low-Light Image Enhancement](https://mlsanity.com/paper/2001.06826/) (2020)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [EnlightenGAN: Deep Light Enhancement without Paired Supervision](https://mlsanity.com/paper/1906.06972/) (2019)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Unprocessing Images for Learned Raw Denoising](https://mlsanity.com/paper/1811.11127/) (2018)
- [CycleISP: Real Image Restoration via Improved Data Synthesis](https://mlsanity.com/paper/2003.07761/) (2020)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Ultra-High-Definition Low-Light Image Enhancement: A Benchmark and Transformer-Based Method](https://mlsanity.com/paper/2212.11548/) (2022)
- [Burst Denoising with Kernel Prediction Networks](https://mlsanity.com/paper/1712.02327/) (2017)
- [NeRFReN: Neural Radiance Fields with Reflections](https://mlsanity.com/paper/2111.15234/) (2021)
- [HDR-NeRF: High Dynamic Range Neural Radiance Fields](https://mlsanity.com/paper/2111.14451/) (2021)
- [DeepLPF: Deep Local Parametric Filters for Image Enhancement](https://mlsanity.com/paper/2003.13985/) (2020)
- [NeRF-SR: High-Quality Neural Radiance Fields using Supersampling](https://mlsanity.com/paper/2112.01759/) (2021)
- [You Only Need 90K Parameters to Adapt Light: A Light Weight Transformer for Image Enhancement and Exposure Correction](https://mlsanity.com/paper/2205.14871/) (2022)
- [SeaThru-NeRF: Neural Radiance Fields in Scattering Media](https://mlsanity.com/paper/2304.07743/) (2023)
- [Unsupervised Night Image Enhancement: When Layer Decomposition Meets Light-Effects Suppression](https://mlsanity.com/paper/2207.10564/) (2022)
- [Mobile Computational Photography: A Tour](https://mlsanity.com/paper/2102.09000/) (2021)
- [Multitask AET with Orthogonal Tangent Regularity for Dark Object Detection](https://mlsanity.com/paper/2205.03346/) (2022)
- [Deep Burst Denoising](https://mlsanity.com/paper/1712.05790/) (2017)
- [NAN: Noise-Aware NeRFs for Burst-Denoising](https://mlsanity.com/paper/2204.04668/) (2022)
- [Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination](https://mlsanity.com/paper/2207.13607/) (2022)

## Built on by (most cited first, 30 of 35)

- [HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting](https://mlsanity.com/paper/2405.15125/) (2024)
- [Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis](https://mlsanity.com/paper/2406.06216/) (2024)
- [Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment](https://mlsanity.com/paper/2504.01503/) (2025)
- [Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting](https://mlsanity.com/paper/2408.09130/) (2024)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions](https://mlsanity.com/paper/2510.22161/) (2025)
- [LuSh-NeRF: Lighting up and Sharpening NeRFs for Low-light Scenes](https://mlsanity.com/paper/2411.06757/) (2024)
- [LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis](https://mlsanity.com/paper/2504.10331/) (2025)
- [WeatherGS: 3D Scene Reconstruction in Adverse Weather Conditions via Gaussian Splatting](https://mlsanity.com/paper/2412.18862/) (2024)
- [NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results](https://mlsanity.com/paper/2604.04135/) (2026)
- [Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis](https://mlsanity.com/paper/2602.18322/) (2026)
- [NeuroPump: Simultaneous Geometric and Color Rectification for Underwater Images](https://mlsanity.com/paper/2412.15890/) (2024)
- [Discovering an Image-Adaptive Coordinate System for Photography Processing](https://mlsanity.com/paper/2501.06448/) (2025)
- [Learning Neural Exposure Fields for View Synthesis](https://mlsanity.com/paper/2510.08279/) (2025)
- [Robust Low-light Scene Restoration via Illumination Transition](https://mlsanity.com/paper/2507.03976/) (2025)
- [Endo-4DGX: Robust Endoscopic Scene Reconstruction and Illumination Correction with Gaussian Splatting](https://mlsanity.com/paper/2506.23308/) (2025)
- [Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splatting](https://mlsanity.com/paper/2604.11142/) (2026)
- [GlowGS: Generative Semantic Feature Learning for 3D Gaussian Splatting in Nighttime Glow Scenes](https://mlsanity.com/paper/2605.23602/) (2026)
- [GAURA: Generalizable Approach for Unified Restoration and Rendering of Arbitrary Views](https://mlsanity.com/paper/2407.08221/) (2024)
- [Lumos3D: A Single-Forward Framework for Low-Light 3D Scene Restoration](https://mlsanity.com/paper/2511.09818/) (2025)
- [Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesis](https://mlsanity.com/paper/2511.13011/) (2025)
- [DenoiseGS: Gaussian Reconstruction Model for Burst Denoising](https://mlsanity.com/paper/2511.22939/) (2025)
- [SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement](https://mlsanity.com/paper/2512.18655/) (2025)
- [GAT-NeRF: Geometry-Aware-Transformer Enhanced Neural Radiance Fields for High-Fidelity 4D Facial Avatars](https://mlsanity.com/paper/2601.14875/) (2026)
- [Light 'em Up: Enabling Few-Shot Low-Light 3D Gaussian Splatting with Multi-Scale Explicit Retinex Illumination Decoupling](https://mlsanity.com/paper/2604.24053/) (2026)
- [P2GS: Physical Prior-guided Gaussian Splatting for Photometrically Consistent Urban Reconstruction](https://mlsanity.com/paper/2605.16925/) (2026)
- [PhotonSplat: 3D Scene Reconstruction and Colorization from SPAD Sensors](https://mlsanity.com/paper/2506.21680/) (2025)
- [Fast Low-light Enhancement and Deblurring for 3D Dark Scenes](https://mlsanity.com/paper/2603.08133/) (2026)
- [Low-light Image Enhancement with Retinex Decomposition in Latent Space](https://mlsanity.com/paper/2603.15131/) (2026)

## Abstract (arXiv)

The standard Neural Radiance Fields (NeRF) paradigm employs a viewer-centered methodology, entangling the aspects of illumination and material reflectance into emission solely from 3D points. This simplified rendering approach presents challenges in accurately modeling images captured under adverse lighting conditions, such as low light or over-exposure. Motivated by the ancient Greek emission theory that posits visual perception as a result of rays emanating from the eyes, we slightly refine the conventional NeRF framework to train NeRF under challenging light conditions and generate normal-light condition novel views unsupervised. We introduce the concept of a "Concealing Field," which assigns transmittance values to the surrounding air to account for illumination effects. In dark scenarios, we assume that object emissions maintain a standard lighting level but are attenuated as they traverse the air during the rendering process. Concealing Field thus compel NeRF to learn reasonable density and colour estimations for objects even in dimly lit situations. Similarly, the Concealing Field can mitigate over-exposed emissions during the rendering stage. Furthermore, we present a comprehensive multi-view dataset captured under challenging illumination conditions for evaluation. Our code and dataset available at https://github.com/cuiziteng/Aleth-NeRF
