# OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers

arXiv: https://arxiv.org/abs/2312.08985 · HTML: https://mlsanity.com/paper/2312.08985/

## Key facts

- Cited by 47 papers in the map (data through 14 Oct 2026).
- Builds on 73 of its 98 references that are in the map.
- First posted on arXiv 14 Dec 2023.

## Builds on (most cited first, 30 of 73)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsity](https://mlsanity.com/paper/2101.03961/) (2021)
- [GShard: Scaling Giant Models with Conditional Computation and Automatic Sharding](https://mlsanity.com/paper/2006.16668/) (2020)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Scaling Vision with Sparse Mixture of Experts](https://mlsanity.com/paper/2106.05974/) (2021)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)

## Built on by (most cited first, 30 of 47)

- [Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression](https://mlsanity.com/paper/2411.16575/) (2024)
- [Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data](https://mlsanity.com/paper/2507.07095/) (2025)
- [ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model](https://mlsanity.com/paper/2412.14559/) (2024)
- [The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motion](https://mlsanity.com/paper/2412.10523/) (2024)
- [Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance](https://mlsanity.com/paper/2401.15687/) (2024)
- [Absolute Coordinates Make Motion Generation Easy](https://mlsanity.com/paper/2505.19377/) (2025)
- [SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction](https://mlsanity.com/paper/2503.18211/) (2025)
- [MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controls](https://mlsanity.com/paper/2407.21136/) (2024)
- [The Quest for Generalizable Motion Generation: Data, Model, and Evaluation](https://mlsanity.com/paper/2510.26794/) (2025)
- [SoPo: Text-to-Motion Generation Using Semi-Online Preference Optimization](https://mlsanity.com/paper/2412.05095/) (2024)
- [AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models](https://mlsanity.com/paper/2506.19851/) (2025)
- [PRIMAL: Physically Reactive and Interactive Motor Model for Avatar Learning](https://mlsanity.com/paper/2503.17544/) (2025)
- [ReAlign: Text-to-Motion Generation via Step-Aware Reward-Guided Alignment](https://mlsanity.com/paper/2511.19217/) (2025)
- [Why LVLMs Are More Prone to Hallucinations in Longer Responses: The Role of Context](https://mlsanity.com/paper/2510.20229/) (2025)
- [Motion-2-To-3: Leveraging 2D Motion Data for 3D Motion Generations](https://mlsanity.com/paper/2412.13111/) (2024)
- [Co3Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusion](https://mlsanity.com/paper/2505.01746/) (2025)
- [You Think, You ACT: The New Task of Arbitrary Text to Motion Generation](https://mlsanity.com/paper/2404.14745/) (2024)
- [Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation](https://mlsanity.com/paper/2411.04079/) (2024)
- [Wav2Sem: Plug-and-Play Audio Semantic Decoupling for 3D Speech-Driven Facial Animation](https://mlsanity.com/paper/2505.23290/) (2025)
- [Motion Generation: A Survey of Generative Approaches and Benchmarks](https://mlsanity.com/paper/2507.05419/) (2025)
- [ZeroWBC: Learning Natural Whole-Body Humanoid Interaction from Human Egocentric Data](https://mlsanity.com/paper/2603.09170/) (2026)
- [GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generation](https://mlsanity.com/paper/2503.14919/) (2025)
- [Intervene-All-Paths: Unified Mitigation of LVLM Hallucinations across Alignment Formats](https://mlsanity.com/paper/2511.17254/) (2025)
- [How to Move Your Dragon: Text-to-Motion Synthesis for Large-Vocabulary Objects](https://mlsanity.com/paper/2503.04257/) (2025)
- [ProjFlow: Projection Sampling with Flow Matching for Zero-Shot Exact Spatial Motion Control](https://mlsanity.com/paper/2602.22742/) (2026)
- [SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control](https://mlsanity.com/paper/2605.22894/) (2026)
- [Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning](https://mlsanity.com/paper/2605.30969/) (2026)
- [PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation](https://mlsanity.com/paper/2506.07456/) (2025)
- [VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Models](https://mlsanity.com/paper/2508.12081/) (2025)
- [MDD: A Dataset for Text-and-Music Conditioned Duet Dance Generation](https://mlsanity.com/paper/2508.16911/) (2025)

## Abstract (arXiv)

We have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods often fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a novel framework, which enables compelling motion generation from zero-shot open-vocabulary text prompts. Our key idea is to carefully tailor the pretrain-then-finetune paradigm into the text-to-motion generation. At the pre-training stage, our model improves the generation ability by learning the rich out-of-domain inherent motion traits. To this end, we scale up a large unconditional diffusion model up to 1B parameters, so as to utilize the massive unlabeled motion data up to over 20M motion instances. At the subsequent fine-tuning stage, we introduce motion ControlNet, which incorporates text prompts as conditioning information, through a trainable copy of the pre-trained model and the proposed novel Mixture-of-Controllers (MoC) block. MoC block adaptively recognizes various ranges of the sub-motions with a cross-attention mechanism and processes them separately with the text-token-specific experts. Such a design effectively aligns the CLIP token embeddings of text prompts to various ranges of compact and expressive motion features. Extensive experiments demonstrate that our OMG achieves significant improvements over the state-of-the-art methods on zero-shot text-to-motion generation. Project page: https://tr3e.github.io/omg-page.
