# SpectralNeRF: Physically Based Spectral Rendering with Neural Radiance Field

arXiv: https://arxiv.org/abs/2312.08692 · HTML: https://mlsanity.com/paper/2312.08692/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 43 references that are in the map.
- First posted on arXiv 14 Dec 2023.

## Builds on (most cited first, 19 of 19)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Attention U-Net: Learning Where to Look for the Pancreas](https://mlsanity.com/paper/1804.03999/) (2018)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects](https://mlsanity.com/paper/2303.14435/) (2023)
- [EventNeRF: Neural Radiance Fields from a Single Colour Event Camera](https://mlsanity.com/paper/2206.11896/) (2022)
- [Aug-NeRF: Training Stronger Neural Radiance Fields with Triple-Level Physically-Grounded Augmentations](https://mlsanity.com/paper/2207.01164/) (2022)
- [RenderNet: A deep convolutional network for differentiable rendering from 3D shapes](https://mlsanity.com/paper/1806.06575/) (2018)
- [Eikonal Fields for Refractive Novel-View Synthesis](https://mlsanity.com/paper/2202.00948/) (2022)
- [From Less to More: Spectral Splitting and Aggregation Network for Hyperspectral Face Super-Resolution](https://mlsanity.com/paper/2108.13584/) (2021)

## Built on by (most cited first, 13 of 13)

- [GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting](https://mlsanity.com/paper/2405.07472/) (2024)
- [Hyperspectral Neural Radiance Fields](https://mlsanity.com/paper/2403.14839/) (2024)
- [SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis](https://mlsanity.com/paper/2408.06975/) (2024)
- [Multi-Spectral Gaussian Splatting with Neural Color Representation](https://mlsanity.com/paper/2506.03407/) (2025)
- [MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities](https://mlsanity.com/paper/2503.19673/) (2025)
- [UnMix-NeRF: Spectral Unmixing Meets Neural Radiance Fields](https://mlsanity.com/paper/2506.21884/) (2025)
- [HS-3D-NeRF: 3D Surface and Hyperspectral Reconstruction From Stationary Hyperspectral Images Using Multi-Channel NeRFs](https://mlsanity.com/paper/2602.16950/) (2026)
- [LGDWT-GS: Local and Global Discrete Wavelet-Regularized 3D Gaussian Splatting for Sparse-View Scene Reconstruction](https://mlsanity.com/paper/2601.17185/) (2026)
- [Towards 3D Scene Understanding of Gas Plumes in LWIR Hyperspectral Images Using Neural Radiance Fields](https://mlsanity.com/paper/2603.05473/) (2026)
- [MSGS: Multispectral 3D Gaussian Splatting](https://mlsanity.com/paper/2604.13340/) (2026)
- [Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis](https://mlsanity.com/paper/2607.02372/) (2026)
- [Geometric Causal Models](https://mlsanity.com/paper/2607.05153/) (2026)
- [Spectral World Renderer: Unified 3D Hyperspectral Unmixing](https://mlsanity.com/paper/2610.19520/) (2026)

## Abstract (arXiv)

In this paper, we propose SpectralNeRF, an end-to-end Neural Radiance Field (NeRF)-based architecture for high-quality physically based rendering from a novel spectral perspective. We modify the classical spectral rendering into two main steps, 1) the generation of a series of spectrum maps spanning different wavelengths, 2) the combination of these spectrum maps for the RGB output. Our SpectralNeRF follows these two steps through the proposed multi-layer perceptron (MLP)-based architecture (SpectralMLP) and Spectrum Attention UNet (SAUNet). Given the ray origin and the ray direction, the SpectralMLP constructs the spectral radiance field to obtain spectrum maps of novel views, which are then sent to the SAUNet to produce RGB images of white-light illumination. Applying NeRF to build up the spectral rendering is a more physically-based way from the perspective of ray-tracing. Further, the spectral radiance fields decompose difficult scenes and improve the performance of NeRF-based methods. Comprehensive experimental results demonstrate the proposed SpectralNeRF is superior to recent NeRF-based methods when synthesizing new views on synthetic and real datasets. The codes and datasets are available at https://github.com/liru0126/SpectralNeRF.
