# Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models

arXiv: https://arxiv.org/abs/2312.08563 · HTML: https://mlsanity.com/paper/2312.08563/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 85 of its 98 references that are in the map.
- First posted on arXiv 13 Dec 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 85)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Generative Modeling by Estimating Gradients of the Data Distribution](https://mlsanity.com/paper/1907.05600/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Diffusion Models in Vision: A Survey](https://mlsanity.com/paper/2209.04747/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)

## Built on by (most cited first, 16 of 16)

- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [AutoVFX: Physically Realistic Video Editing from Natural Language Instructions](https://mlsanity.com/paper/2411.02394/) (2024)
- [GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting](https://mlsanity.com/paper/2405.07472/) (2024)
- [Consolidating Attention Features for Multi-view Image Editing](https://mlsanity.com/paper/2402.14792/) (2024)
- [ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing](https://mlsanity.com/paper/2406.09404/) (2024)
- [ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing](https://mlsanity.com/paper/2411.05006/) (2024)
- [Fast Multi-view Consistent 3D Editing with Video Priors](https://mlsanity.com/paper/2511.23172/) (2025)
- [TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation](https://mlsanity.com/paper/2407.02034/) (2024)
- [V2Edit: Versatile Video Diffusion Editor for Videos and 3D Scenes](https://mlsanity.com/paper/2503.10634/) (2025)
- [DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation](https://mlsanity.com/paper/2405.05800/) (2024)
- [SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing](https://mlsanity.com/paper/2406.17396/) (2024)
- [Preserving Identity with Variational Score for General-purpose 3D Editing](https://mlsanity.com/paper/2406.08953/) (2024)
- [Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image](https://mlsanity.com/paper/2505.14537/) (2025)
- [3D-Consistent Multi-View Editing by Correspondence Guidance](https://mlsanity.com/paper/2511.22228/) (2025)
- [ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting](https://mlsanity.com/paper/2410.21310/) (2024)
- [GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes](https://mlsanity.com/paper/2606.05142/) (2026)

## Abstract (arXiv)

The advancement of text-driven 3D content editing has been blessed by the progress from 2D generative diffusion models. However, a major obstacle hindering the widespread adoption of 3D content editing is its time-intensive processing. This challenge arises from the iterative and refining steps required to achieve consistent 3D outputs from 2D image-based generative models. Recent state-of-the-art methods typically require optimization time ranging from tens of minutes to several hours to edit a 3D scene using a single GPU. In this work, we propose that by incorporating correspondence regularization into diffusion models, the process of 3D editing can be significantly accelerated. This approach is inspired by the notion that the estimated samples during diffusion should be multiview-consistent during the diffusion generation process. By leveraging this multiview consistency, we can edit 3D content at a much faster speed. In most scenarios, our proposed technique brings a 10× speed-up compared to the baseline method and completes the editing of a 3D scene in 2 minutes with comparable quality.
