# Global Latent Neural Rendering

arXiv: https://arxiv.org/abs/2312.08338 · HTML: https://mlsanity.com/paper/2312.08338/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 75 references that are in the map.
- First posted on arXiv 13 Dec 2023.

## Builds on (most cited first, 30 of 58)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matching](https://mlsanity.com/paper/1912.06378/) (2019)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [An Intriguing Failing of Convolutional Neural Networks and the CoordConv Solution](https://mlsanity.com/paper/1807.03247/) (2018)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [Recurrent MVSNet for High-resolution Multi-view Stereo Depth Inference](https://mlsanity.com/paper/1902.10556/) (2019)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Free View Synthesis](https://mlsanity.com/paper/2008.05511/) (2020)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)

## Built on by (most cited first, 9 of 9)

- [SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting](https://mlsanity.com/paper/2312.13308/) (2023)
- [Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2512.15508/) (2025)
- [CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis](https://mlsanity.com/paper/2503.20998/) (2025)
- [AIM 2024 Sparse Neural Rendering Challenge: Dataset and Benchmark](https://mlsanity.com/paper/2409.15041/) (2024)
- [AIM 2024 Sparse Neural Rendering Challenge: Methods and Results](https://mlsanity.com/paper/2409.15045/) (2024)
- [RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF](https://mlsanity.com/paper/2403.11909/) (2024)
- [Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction](https://mlsanity.com/paper/2505.19793/) (2025)
- [GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis](https://mlsanity.com/paper/2603.29734/) (2026)
- [MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene](https://mlsanity.com/paper/2604.17965/) (2026)

## Abstract (arXiv)

A recent trend among generalizable novel view synthesis methods is to learn a rendering operator acting over single camera rays. This approach is promising because it removes the need for explicit volumetric rendering, but it effectively treats target images as collections of independent pixels. Here, we propose to learn a global rendering operator acting over all camera rays jointly. We show that the right representation to enable such rendering is a 5-dimensional plane sweep volume consisting of the projection of the input images on a set of planes facing the target camera. Based on this understanding, we introduce our Convolutional Global Latent Renderer (ConvGLR), an efficient convolutional architecture that performs the rendering operation globally in a low-resolution latent space. Experiments on various datasets under sparse and generalizable setups show that our approach consistently outperforms existing methods by significant margins.
