# Neural Radiance Fields for Transparent Object Using Visual Hull

arXiv: https://arxiv.org/abs/2312.08118 · HTML: https://mlsanity.com/paper/2312.08118/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 6 of its 12 references that are in the map.
- First posted on arXiv 13 Dec 2023.

## Builds on (most cited first, 6 of 6)

- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Enhanced Boundary Learning for Glass-like Object Segmentation](https://mlsanity.com/paper/2103.15734/) (2021)
- [Through the Looking Glass: Neural 3D Reconstruction of Transparent Shapes](https://mlsanity.com/paper/2004.10904/) (2020)
- [Eikonal Fields for Refractive Novel-View Synthesis](https://mlsanity.com/paper/2202.00948/) (2022)
- [Differentiable Refraction-Tracing for Mesh Reconstruction of Transparent Objects](https://mlsanity.com/paper/2009.09144/) (2020)

## Built on by (most cited first, 1 of 1)

- [RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objects](https://mlsanity.com/paper/2505.05848/) (2025)

## Abstract (arXiv)

Unlike opaque object, novel view synthesis of transparent object is a challenging task, because transparent object refracts light of background causing visual distortions on the transparent object surface along the viewpoint change. Recently introduced Neural Radiance Fields (NeRF) is a view synthesis method. Thanks to its remarkable performance improvement, lots of following applications based on NeRF in various topics have been developed. However, if an object with a different refractive index is included in a scene such as transparent object, NeRF shows limited performance because refracted light ray at the surface of the transparent object is not appropriately considered. To resolve the problem, we propose a NeRF-based method consisting of the following three steps: First, we reconstruct a three-dimensional shape of a transparent object using visual hull. Second, we simulate the refraction of the rays inside of the transparent object according to Snell's law. Last, we sample points through refracted rays and put them into NeRF. Experimental evaluation results demonstrate that our method addresses the limitation of conventional NeRF with transparent objects.
