# 3DGEN: A GAN-based approach for generating novel 3D models from image data

arXiv: https://arxiv.org/abs/2312.08094 · HTML: https://mlsanity.com/paper/2312.08094/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 15 references that are in the map.
- First posted on arXiv 13 Dec 2023.

## Builds on (most cited first, 10 of 10)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [PhotoShape: Photorealistic Materials for Large-Scale Shape Collections](https://mlsanity.com/paper/1809.09761/) (2018)

## Built on by (most cited first, 1 of 1)

- [SphericalDreamer: Generating Navigable Immersive 3D Worlds with Panorama Fusion](https://mlsanity.com/paper/2605.19974/) (2026)

## Abstract (arXiv)

The recent advances in text and image synthesis show a great promise for the future of generative models in creative fields. However, a less explored area is the one of 3D model generation, with a lot of potential applications to game design, video production, and physical product design. In our paper, we present 3DGEN, a model that leverages the recent work on both Neural Radiance Fields for object reconstruction and GAN-based image generation. We show that the proposed architecture can generate plausible meshes for objects of the same category as the training images and compare the resulting meshes with the state-of-the-art baselines, leading to visible uplifts in generation quality.
