# HAtt-Flow: Hierarchical Attention-Flow Mechanism for Group Activity Scene Graph Generation in Videos

arXiv: https://arxiv.org/abs/2312.07740 · HTML: https://mlsanity.com/paper/2312.07740/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 81 references that are in the map.
- First posted on arXiv 28 Nov 2023.

## Builds on (most cited first, 30 of 52)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Visual Relationship Detection with Language Priors](https://mlsanity.com/paper/1608.00187/) (2016)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [Visual Semantic Role Labeling](https://mlsanity.com/paper/1505.04474/) (2015)
- [HOTR: End-to-End Human-Object Interaction Detection with Transformers](https://mlsanity.com/paper/2104.13682/) (2021)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [QPIC: Query-Based Pairwise Human-Object Interaction Detection with Image-Wide Contextual Information](https://mlsanity.com/paper/2103.05399/) (2021)
- [End-to-End Human Object Interaction Detection with HOI Transformer](https://mlsanity.com/paper/2103.04503/) (2021)
- [Visual Compositional Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2007.12407/) (2020)
- [DRG: Dual Relation Graph for Human-Object Interaction Detection](https://mlsanity.com/paper/2008.11714/) (2020)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Visual Translation Embedding Network for Visual Relation Detection](https://mlsanity.com/paper/1702.08319/) (2017)
- [Learning Human-Object Interaction Detection using Interaction Points](https://mlsanity.com/paper/2003.14023/) (2020)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [Mining the Benefits of Two-stage and One-stage HOI Detection](https://mlsanity.com/paper/2108.05077/) (2021)
- [Scene Graph Generation with External Knowledge and Image Reconstruction](https://mlsanity.com/paper/1904.00560/) (2019)
- [Detecting Visual Relationships with Deep Relational Networks](https://mlsanity.com/paper/1704.03114/) (2017)
- [Detailed 2D-3D Joint Representation for Human-Object Interaction](https://mlsanity.com/paper/2004.08154/) (2020)
- [Efficient Two-Stage Detection of Human-Object Interactions with a Novel Unary-Pairwise Transformer](https://mlsanity.com/paper/2112.01838/) (2021)
- [Hierarchical Deep Temporal Models for Group Activity Recognition](https://mlsanity.com/paper/1607.02643/) (2016)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [Actor-Transformers for Group Activity Recognition](https://mlsanity.com/paper/2003.12737/) (2020)
- [Affordance Transfer Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2104.02867/) (2021)

## Built on by (most cited first, 4 of 4)

- [CYCLO: Cyclic Graph Transformer Approach to Multi-Object Relationship Modeling in Aerial Videos](https://mlsanity.com/paper/2406.01029/) (2024)
- [FLAASH: Flow-Attention Adaptive Semantic Hierarchical Fusion for Multi-Modal Tobacco Content Analysis](https://mlsanity.com/paper/2410.19896/) (2024)
- [Public Health Advocacy Dataset: A Dataset of Tobacco Usage Videos from Social Media](https://mlsanity.com/paper/2411.13572/) (2024)
- [LiGAR: LiDAR-Guided Hierarchical Transformer for Multi-Modal Group Activity Recognition](https://mlsanity.com/paper/2410.21108/) (2024)

## Abstract (arXiv)

Group Activity Scene Graph (GASG) generation is a challenging task in computer vision, aiming to anticipate and describe relationships between subjects and objects in video sequences. Traditional Video Scene Graph Generation (VidSGG) methods focus on retrospective analysis, limiting their predictive capabilities. To enrich the scene understanding capabilities, we introduced a GASG dataset extending the JRDB dataset with nuanced annotations involving textitAppearance, Interaction, Position, Relationship, and Situation attributes. This work also introduces an innovative approach, Hierarchical Attention-Flow (HAtt-Flow) Mechanism, rooted in flow network theory to enhance GASG performance. Flow-Attention incorporates flow conservation principles, fostering competition for sources and allocation for sinks, effectively preventing the generation of trivial attention. Our proposed approach offers a unique perspective on attention mechanisms, where conventional "values" and "keys" are transformed into sources and sinks, respectively, creating a novel framework for attention-based models. Through extensive experiments, we demonstrate the effectiveness of our Hatt-Flow model and the superiority of our proposed Flow-Attention mechanism. This work represents a significant advancement in predictive video scene understanding, providing valuable insights and techniques for applications that require real-time relationship prediction in video data.
