# LLF-Bench: Benchmark for Interactive Learning from Language Feedback

arXiv: https://arxiv.org/abs/2312.06853 · HTML: https://mlsanity.com/paper/2312.06853/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 54 references that are in the map.
- First posted on arXiv 11 Dec 2023.

## Builds on (most cited first, 30 of 39)

- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [AgentBench: Evaluating LLMs as Agents](https://mlsanity.com/paper/2308.03688/) (2023)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Universal Adversarial Triggers for Attacking and Analyzing NLP](https://mlsanity.com/paper/1908.07125/) (2019)
- [Jailbreaking ChatGPT via Prompt Engineering: An Empirical Study](https://mlsanity.com/paper/2305.13860/) (2023)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [MINT: Evaluating LLMs in Multi-turn Interaction with Tools and Language Feedback](https://mlsanity.com/paper/2309.10691/) (2023)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [OpenAGI: When LLM Meets Domain Experts](https://mlsanity.com/paper/2304.04370/) (2023)
- [Language-Driven Representation Learning for Robotics](https://mlsanity.com/paper/2302.12766/) (2023)
- [Ask Me Anything: A simple strategy for prompting language models](https://mlsanity.com/paper/2210.02441/) (2022)
- [Fundamental Limitations of Alignment in Large Language Models](https://mlsanity.com/paper/2304.11082/) (2023)
- [Mapping Instructions to Actions in 3D Environments with Visual Goal Prediction](https://mlsanity.com/paper/1809.00786/) (2018)
- [LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models](https://mlsanity.com/paper/2311.18232/) (2023)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Mapping Instructions and Visual Observations to Actions with Reinforcement Learning](https://mlsanity.com/paper/1704.08795/) (2017)
- [Learning to Understand Goal Specifications by Modelling Reward](https://mlsanity.com/paper/1806.01946/) (2018)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [Language Understanding for Text-based Games Using Deep Reinforcement Learning](https://mlsanity.com/paper/1506.08941/) (2015)
- [Feedback in Imitation Learning: The Three Regimes of Covariate Shift](https://mlsanity.com/paper/2102.02872/) (2021)
- ["No, to the Right" -- Online Language Corrections for Robotic Manipulation via Shared Autonomy](https://mlsanity.com/paper/2301.02555/) (2023)
- [Grounding Language to Entities and Dynamics for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.07393/) (2021)

## Built on by (most cited first, 30 of 33)

- [AI Agents That Matter](https://mlsanity.com/paper/2407.01502/) (2024)
- [Survey on Evaluation of LLM-based Agents](https://mlsanity.com/paper/2503.16416/) (2025)
- [SWEET-RL: Training Multi-Turn LLM Agents on Collaborative Reasoning Tasks](https://mlsanity.com/paper/2503.15478/) (2025)
- [Aligning LLM Agents by Learning Latent Preference from User Edits](https://mlsanity.com/paper/2404.15269/) (2024)
- [Trace is the Next AutoDiff: Generative Optimization with Rich Feedback, Execution Traces, and LLMs](https://mlsanity.com/paper/2406.16218/) (2024)
- [VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought](https://mlsanity.com/paper/2406.14596/) (2024)
- [On Overcoming Miscalibrated Conversational Priors in LLM-based Chatbots](https://mlsanity.com/paper/2406.01633/) (2024)
- [Beyond Prompts: Dynamic Conversational Benchmarking of Large Language Models](https://mlsanity.com/paper/2409.20222/) (2024)
- [StoryBench: A Dynamic Benchmark for Evaluating Long-Term Memory with Multi Turns](https://mlsanity.com/paper/2506.13356/) (2025)
- [Tur[k]ingBench: A Challenge Benchmark for Web Agents](https://mlsanity.com/paper/2403.11905/) (2024)
- [Natural Language Reinforcement Learning](https://mlsanity.com/paper/2402.07157/) (2024)
- [Designing Domain-Specific Agents via Hierarchical Task Abstraction Mechanism](https://mlsanity.com/paper/2511.17198/) (2025)
- [Reflect-RL: Two-Player Online RL Fine-Tuning for LMs](https://mlsanity.com/paper/2402.12621/) (2024)
- [Formalizing Learning from Language Feedback with Provable Guarantees](https://mlsanity.com/paper/2506.10341/) (2025)
- [Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey](https://mlsanity.com/paper/2506.11102/) (2025)
- [Teaching Embodied Reinforcement Learning Agents: Informativeness and Diversity of Language Use](https://mlsanity.com/paper/2410.24218/) (2024)
- [FIRE: A Dataset for Feedback Integration and Refinement Evaluation of Multimodal Models](https://mlsanity.com/paper/2407.11522/) (2024)
- [Natural Language Reinforcement Learning](https://mlsanity.com/paper/2411.14251/) (2024)
- [Learning Goal-Conditioned Representations for Language Reward Models](https://mlsanity.com/paper/2407.13887/) (2024)
- [A Survey on Complex Tasks for Goal-Directed Interactive Agents](https://mlsanity.com/paper/2409.18538/) (2024)
- [Empowering Real-World: A Survey on the Technology, Practice, and Evaluation of LLM-driven Industry Agents](https://mlsanity.com/paper/2510.17491/) (2025)
- [Learning Stateful Predictive Knowledge From Experience](https://mlsanity.com/paper/2607.28638/) (2026)
- [Overcoming the Weakest-Link Effect in LLM-Driven Program Optimization via Heterogeneous Edit Recombination](https://mlsanity.com/paper/2607.28947/) (2026)
- [A Signal Contract for Online Language Grounding and Discovery in Decision-Making](https://mlsanity.com/paper/2506.07915/) (2025)
- [Failing to Explore: Language Models on Interactive Tasks](https://mlsanity.com/paper/2601.22345/) (2026)
- [Language-Critique Imitation Learning from Suboptimal Demonstrations](https://mlsanity.com/paper/2607.01225/) (2026)
- [From Static Policies to Adaptive Priors in Offline Reinforcement Learning](https://mlsanity.com/paper/2609.35880/) (2026)
- [Benchmarking Prompt Optimization of Large Language Models With Chess](https://mlsanity.com/paper/2610.00416/) (2026)
- [JevSpawn: Adaptive Agentic Inference through Compositional Action Spaces](https://mlsanity.com/paper/2610.00437/) (2026)
- [SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL](https://mlsanity.com/paper/2610.02023/) (2026)

## Abstract (arXiv)

We introduce a new benchmark, LLF-Bench (Learning from Language Feedback Benchmark; pronounced as "elf-bench"), to evaluate the ability of AI agents to interactively learn from natural language feedback and instructions. Learning from language feedback (LLF) is essential for people, largely because the rich information this feedback provides can help a learner avoid much of trial and error and thereby speed up the learning process. Large Language Models (LLMs) have recently enabled AI agents to comprehend natural language -- and hence AI agents can potentially benefit from language feedback during learning like humans do. But existing interactive benchmarks do not assess this crucial capability: they either use numeric reward feedback or require no learning at all (only planning or information retrieval). LLF-Bench is designed to fill this omission. LLF-Bench is a diverse collection of sequential decision-making tasks that includes user recommendation, poem writing, navigation, and robot control. The objective of an agent is to interactively solve these tasks based on their natural-language instructions and the feedback received after taking actions. Crucially, to ensure that the agent actually "learns" from the feedback, LLF-Bench implements several randomization techniques (such as paraphrasing and environment randomization) to ensure that the task isn't familiar to the agent and that the agent is robust to various verbalizations. In addition, LLF-Bench provides a unified OpenAI Gym interface for all its tasks and allows the users to easily configure the information the feedback conveys (among suggestion, explanation, and instantaneous performance) to study how agents respond to different types of feedback. Together, these features make LLF-Bench a unique research platform for developing and testing LLF agents.
