# Decoding Mean Field Games from Population and Environment Observations By Gaussian Processes

arXiv: https://arxiv.org/abs/2312.06625 · HTML: https://mlsanity.com/paper/2312.06625/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 53 references that are in the map.
- First posted on arXiv 8 Dec 2023.

## Builds on (most cited first, 21 of 21)

- [Machine Learning of Linear Differential Equations using Gaussian Processes](https://mlsanity.com/paper/1701.02440/) (2017)
- [Solving and Learning Nonlinear PDEs with Gaussian Processes](https://mlsanity.com/paper/2103.12959/) (2021)
- [In-Context Operator Learning with Data Prompts for Differential Equation Problems](https://mlsanity.com/paper/2304.07993/) (2023)
- [A Machine Learning Framework for Solving High-Dimensional Mean Field Game and Mean Field Control Problems](https://mlsanity.com/paper/1912.01825/) (2019)
- [Numerical Gaussian Processes for Time-dependent and Non-linear Partial Differential Equations](https://mlsanity.com/paper/1703.10230/) (2017)
- [Alternating the Population and Control Neural Networks to Solve High-Dimensional Stochastic Mean-Field Games](https://mlsanity.com/paper/2002.10113/) (2020)
- [Convergence Analysis of Machine Learning Algorithms for the Numerical Solution of Mean Field Control and Games: II -- The Finite Horizon Case](https://mlsanity.com/paper/1908.01613/) (2019)
- [Sparse Cholesky Factorization for Solving Nonlinear PDEs via Gaussian Processes](https://mlsanity.com/paper/2304.01294/) (2023)
- [Mean Field Games and Applications: Numerical Aspects](https://mlsanity.com/paper/2003.04444/) (2020)
- [Numerical Methods for Mean Field Games and Mean Field Type Control](https://mlsanity.com/paper/2106.06231/) (2021)
- [Learning Dynamical Systems from Data: A Simple Cross-Validation Perspective, Part V: Sparse Kernel Flows for 132 Chaotic Dynamical Systems](https://mlsanity.com/paper/2301.10321/) (2023)
- [Learning dynamical systems from data: A simple cross-validation perspective, part III: Irregularly-Sampled Time Series](https://mlsanity.com/paper/2111.13037/) (2021)
- [Proximal methods for stationary Mean Field Games with local couplings](https://mlsanity.com/paper/1608.07701/) (2016)
- [On the implementation of a primal-dual algorithm for second order time-dependent mean field games with local couplings](https://mlsanity.com/paper/1802.07902/) (2018)
- [A mean field game inverse problem](https://mlsanity.com/paper/2007.11551/) (2020)
- [Numerical methods for Mean field Games based on Gaussian Processes and Fourier Features](https://mlsanity.com/paper/2112.05414/) (2021)
- [Splitting methods for a class of non-potential mean field games](https://mlsanity.com/paper/2007.00099/) (2020)
- [Mean field control problems for vaccine distribution](https://mlsanity.com/paper/2104.11887/) (2021)
- [Inverse problems for mean field games](https://mlsanity.com/paper/2205.11350/) (2022)
- [Long Time Behavior of First Order Mean Field Games on Euclidean Space](https://mlsanity.com/paper/1809.09057/) (2018)
- [Simultaneously recovering running cost and Hamiltonian in Mean Field Games system](https://mlsanity.com/paper/2303.13096/) (2023)

## Built on by (most cited first, 2 of 2)

- [Learning Surrogate Potential Mean Field Games via Gaussian Processes: A Data-Driven Approach to Ill-Posed Inverse Problems](https://mlsanity.com/paper/2502.11506/) (2025)
- [Gaussian process policy iteration with additive Schwarz acceleration for forward and inverse HJB and mean field game problems](https://mlsanity.com/paper/2505.00909/) (2025)

## Abstract (arXiv)

This paper presents a Gaussian Process (GP) framework, a non-parametric technique widely acknowledged for regression and classification tasks, to address inverse problems in mean field games (MFGs). By leveraging GPs, we aim to recover agents' strategic actions and the environment's configurations from partial and noisy observations of the population of agents and the setup of the environment. Our method is a probabilistic tool to infer the behaviors of agents in MFGs from data in scenarios where the comprehensive dataset is either inaccessible or contaminated by noises.
