# Disentangled Clothed Avatar Generation from Text Descriptions

arXiv: https://arxiv.org/abs/2312.05295 · HTML: https://mlsanity.com/paper/2312.05295/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 92 of its 117 references that are in the map.
- First posted on arXiv 8 Dec 2023.

## Builds on (most cited first, 30 of 92)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Items](https://mlsanity.com/paper/2204.11918/) (2022)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)

## Built on by (most cited first, 30 of 33)

- [Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane](https://mlsanity.com/paper/2403.16210/) (2024)
- [Garment3DGen: 3D Garment Stylization and Texture Generation](https://mlsanity.com/paper/2403.18816/) (2024)
- [TELA: Text to Layer-wise 3D Clothed Human Generation](https://mlsanity.com/paper/2404.16748/) (2024)
- [GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details](https://mlsanity.com/paper/2405.12420/) (2024)
- [PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image](https://mlsanity.com/paper/2411.18548/) (2024)
- [PuzzleAvatar: Assembling 3D Avatars from Personal Albums](https://mlsanity.com/paper/2405.14869/) (2024)
- [Deepfakes on Demand: the rise of accessible non-consensual deepfake image generators](https://mlsanity.com/paper/2505.03859/) (2025)
- [Instant 3D Human Avatar Generation using Image Diffusion Models](https://mlsanity.com/paper/2406.07516/) (2024)
- [SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation](https://mlsanity.com/paper/2411.19921/) (2024)
- [HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation](https://mlsanity.com/paper/2403.09326/) (2024)
- [ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians](https://mlsanity.com/paper/2406.16815/) (2024)
- [SimAvatar: Simulation-Ready Avatars with Layered Hair and Clothing](https://mlsanity.com/paper/2412.09545/) (2024)
- [MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning](https://mlsanity.com/paper/2411.16964/) (2024)
- [LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splatting](https://mlsanity.com/paper/2405.12663/) (2024)
- [Disentangled Clothed Avatar Generation with Layered Representation](https://mlsanity.com/paper/2501.04631/) (2025)
- [WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstruction](https://mlsanity.com/paper/2502.01045/) (2025)
- [StdGEN: Semantic-Decomposed 3D Character Generation from Single Images](https://mlsanity.com/paper/2411.05738/) (2024)
- [DAGSM: Disentangled Avatar Generation with GS-enhanced Mesh](https://mlsanity.com/paper/2411.15205/) (2024)
- [TeRA: Rethinking Text-guided Realistic 3D Avatar Generation](https://mlsanity.com/paper/2509.02466/) (2025)
- [SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape Generation](https://mlsanity.com/paper/2509.12721/) (2025)
- [SENC: Handling Self-collision in Neural Cloth Simulation](https://mlsanity.com/paper/2407.12479/) (2024)
- [DreamBarbie: Text to Barbie-Style 3D Avatars](https://mlsanity.com/paper/2408.09126/) (2024)
- [SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human Generation](https://mlsanity.com/paper/2403.10166/) (2024)
- [GarmentX: Autoregressive Parametric Representations for High-Fidelity 3D Garment Generation](https://mlsanity.com/paper/2504.20409/) (2025)
- [InfiniHuman: Infinite 3D Human Creation with Precise Control](https://mlsanity.com/paper/2510.11650/) (2025)
- [DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models](https://mlsanity.com/paper/2604.06161/) (2026)
- [A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments](https://mlsanity.com/paper/2503.12052/) (2025)
- [DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars](https://mlsanity.com/paper/2605.21001/) (2026)
- [Dynamic Realms: 4D Content Analysis, Recovery and Generation with Geometric, Topological and Physical Priors](https://mlsanity.com/paper/2409.14692/) (2024)
- [Multimodal Generative AI with Autoregressive LLMs for Human Motion Understanding and Generation: A Way Forward](https://mlsanity.com/paper/2506.03191/) (2025)

## Abstract (arXiv)

In this paper, we introduce a novel text-to-avatar generation method that separately generates the human body and the clothes and allows high-quality animation on the generated avatar. While recent advancements in text-to-avatar generation have yielded diverse human avatars from text prompts, these methods typically combine all elements-clothes, hair, and body-into a single 3D representation. Such an entangled approach poses challenges for downstream tasks like editing or animation. To overcome these limitations, we propose a novel disentangled 3D avatar representation named Sequentially Offset-SMPL (SO-SMPL), building upon the SMPL model. SO-SMPL represents the human body and clothes with two separate meshes but associates them with offsets to ensure the physical alignment between the body and the clothes. Then, we design a Score Distillation Sampling (SDS)-based distillation framework to generate the proposed SO-SMPL representation from text prompts. Our approach not only achieves higher texture and geometry quality and better semantic alignment with text prompts, but also significantly improves the visual quality of character animation, virtual try-on, and avatar editing. Project page: https://shanemankiw.github.io/SO-SMPL/.
