# Nuvo: Neural UV Mapping for Unruly 3D Representations

arXiv: https://arxiv.org/abs/2312.05283 · HTML: https://mlsanity.com/paper/2312.05283/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 39 references that are in the map.
- First posted on arXiv 11 Dec 2023.

## Builds on (most cited first, 18 of 18)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis](https://mlsanity.com/paper/2302.14859/) (2023)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [Layered Neural Atlases for Consistent Video Editing](https://mlsanity.com/paper/2109.11418/) (2021)
- [NeuTex: Neural Texture Mapping for Volumetric Neural Rendering](https://mlsanity.com/paper/2103.00762/) (2021)
- [UV Volumes for Real-time Rendering of Editable Free-view Human Performance](https://mlsanity.com/paper/2203.14402/) (2022)
- [AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis](https://mlsanity.com/paper/2204.03105/) (2022)
- [Neural Surface Maps](https://mlsanity.com/paper/2103.16942/) (2021)
- [General Neural Gauge Fields](https://mlsanity.com/paper/2305.03462/) (2023)

## Built on by (most cited first, 29 of 29)

- [Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.10050/) (2024)
- [Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis](https://mlsanity.com/paper/2402.12377/) (2024)
- [GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling](https://mlsanity.com/paper/2409.12954/) (2024)
- [Geometry Image Diffusion: Fast and Data-Efficient Text-to-3D with Image-Based Surface Representation](https://mlsanity.com/paper/2409.03718/) (2024)
- [Flatten Anything: Unsupervised Neural Surface Parameterization](https://mlsanity.com/paper/2405.14633/) (2024)
- [Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation](https://mlsanity.com/paper/2509.12815/) (2025)
- [PartUV: Part-Based UV Unwrapping of 3D Meshes](https://mlsanity.com/paper/2511.16659/) (2025)
- [Auto-Regressive Surface Cutting](https://mlsanity.com/paper/2506.18017/) (2025)
- [Flying with Photons: Rendering Novel Views of Propagating Light](https://mlsanity.com/paper/2404.06493/) (2024)
- [GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction](https://mlsanity.com/paper/2411.15723/) (2024)
- [Content-Aware Texturing for Gaussian Splatting](https://mlsanity.com/paper/2512.02621/) (2025)
- [GarmageNet: A Multimodal Generative Framework for Sewing Pattern Design and Generic Garment Modeling](https://mlsanity.com/paper/2504.01483/) (2025)
- [FlexPara: Flexible Neural Surface Parameterization](https://mlsanity.com/paper/2504.19210/) (2025)
- [MeshTailor: Cutting Seams via Generative Mesh Traversal](https://mlsanity.com/paper/2603.27309/) (2026)
- [ParaPoint: Learning Global Free-Boundary Surface Parameterization of 3D Point Clouds](https://mlsanity.com/paper/2403.10349/) (2024)
- [ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images](https://mlsanity.com/paper/2404.15707/) (2024)
- [SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning](https://mlsanity.com/paper/2509.20725/) (2025)
- [Semantic UV mapping to improve texture inpainting for indoor scenes](https://mlsanity.com/paper/2407.09248/) (2024)
- [ArtUV: Artist-style UV Unwrapping](https://mlsanity.com/paper/2509.20710/) (2025)
- [Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives](https://mlsanity.com/paper/2509.25094/) (2025)
- [GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars](https://mlsanity.com/paper/2512.09162/) (2025)
- [Incorporating dense metric depth into neural 3D representations for view synthesis and relighting](https://mlsanity.com/paper/2409.03061/) (2024)
- [InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction](https://mlsanity.com/paper/2504.06620/) (2025)
- [Visual-textual Dermatoglyphic Animal Biometrics: A First Case Study on Panthera tigris](https://mlsanity.com/paper/2512.14878/) (2025)
- [Continuous Neural Reparameterization as a Deep Geometric Prior for Robust Fixed-Chart UV Repair](https://mlsanity.com/paper/2606.10050/) (2026)
- [DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching](https://mlsanity.com/paper/2606.22445/) (2026)
- [SeamGen: Artist-Aligned UV Seam Generation via Graph Flow Matching](https://mlsanity.com/paper/2607.12379/) (2026)
- [PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations](https://mlsanity.com/paper/2609.03341/) (2026)
- [SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping](https://mlsanity.com/paper/2609.04751/) (2026)

## Abstract (arXiv)

Existing UV mapping algorithms are designed to operate on well-behaved meshes, instead of the geometry representations produced by state-of-the-art 3D reconstruction and generation techniques. As such, applying these methods to the volume densities recovered by neural radiance fields and related techniques (or meshes triangulated from such fields) results in texture atlases that are too fragmented to be useful for tasks such as view synthesis or appearance editing. We present a UV mapping method designed to operate on geometry produced by 3D reconstruction and generation techniques. Instead of computing a mapping defined on a mesh's vertices, our method Nuvo uses a neural field to represent a continuous UV mapping, and optimizes it to be a valid and well-behaved mapping for just the set of visible points, i.e. only points that affect the scene's appearance. We show that our model is robust to the challenges posed by ill-behaved geometry, and that it produces editable UV mappings that can represent detailed appearance.
