# Dynamic LiDAR Re-simulation using Compositional Neural Fields

arXiv: https://arxiv.org/abs/2312.05247 · HTML: https://mlsanity.com/paper/2312.05247/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 64 references that are in the map.
- First posted on arXiv 8 Dec 2023.

## Builds on (most cited first, 30 of 57)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Searching Efficient 3D Architectures with Sparse Point-Voxel Convolution](https://mlsanity.com/paper/2007.16100/) (2020)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [Neural Scene Graphs for Dynamic Scenes](https://mlsanity.com/paper/2011.10379/) (2020)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)

## Built on by (most cited first, 24 of 24)

- [Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models](https://mlsanity.com/paper/2506.09042/) (2025)
- [SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2411.16816/) (2024)
- [Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap](https://mlsanity.com/paper/2403.16092/) (2024)
- [LiDAR-GS:Real-time LiDAR Re-Simulation using Gaussian Splatting](https://mlsanity.com/paper/2410.05111/) (2024)
- [RadarSplat: Radar Gaussian Splatting for High-Fidelity Data Synthesis and 3D Reconstruction of Autonomous Driving Scenes](https://mlsanity.com/paper/2506.01379/) (2025)
- [LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling](https://mlsanity.com/paper/2507.02363/) (2025)
- [LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation](https://mlsanity.com/paper/2412.15199/) (2024)
- [Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB](https://mlsanity.com/paper/2411.19474/) (2024)
- [RealEngine: Simulating Autonomous Driving in Realistic Context](https://mlsanity.com/paper/2505.16902/) (2025)
- [Thinking in Blender: Staged Executable Inverse Graphics with Vision-Language Models](https://mlsanity.com/paper/2606.02580/) (2026)
- [LiHi-GS: LiDAR-Supervised Gaussian Splatting for Highway Driving Scene Reconstruction](https://mlsanity.com/paper/2412.15447/) (2024)
- [LiDAR-EDIT: LiDAR Data Generation by Editing the Object Layouts in Real-World Scenes](https://mlsanity.com/paper/2412.00592/) (2024)
- [InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling](https://mlsanity.com/paper/2507.17613/) (2025)
- [SimULi: Real-Time LiDAR and Camera Simulation with Unscented Transforms](https://mlsanity.com/paper/2510.12901/) (2025)
- [SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time](https://mlsanity.com/paper/2507.18713/) (2025)
- [LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priors](https://mlsanity.com/paper/2511.12304/) (2025)
- [Physically Based Neural LiDAR Resimulation](https://mlsanity.com/paper/2507.12489/) (2025)
- [FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting](https://mlsanity.com/paper/2511.23292/) (2025)
- [Unified Sensor Simulation for Autonomous Driving](https://mlsanity.com/paper/2602.05617/) (2026)
- [Neural-MMGS: Multi-modal Neural Gaussian Splats for Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2509.17762/) (2025)
- [DyRAD: Radar Novel View Synthesis for Dynamic Driving Scenes](https://mlsanity.com/paper/2609.39841/) (2026)
- [Resolving Mixed Single-Photon LiDAR Returns for Foreground-View and Hidden Scene Reconstruction](https://mlsanity.com/paper/2610.01206/) (2026)
- [FlowSim: Rendering-Free Closed-Loop Simulation for Evaluating End-to-End Driving Systems](https://mlsanity.com/paper/2610.18030/) (2026)
- [Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors](https://mlsanity.com/paper/2610.19201/) (2026)

## Abstract (arXiv)

We introduce DyNFL, a novel neural field-based approach for high-fidelity re-simulation of LiDAR scans in dynamic driving scenes. DyNFL processes LiDAR measurements from dynamic environments, accompanied by bounding boxes of moving objects, to construct an editable neural field. This field, comprising separately reconstructed static background and dynamic objects, allows users to modify viewpoints, adjust object positions, and seamlessly add or remove objects in the re-simulated scene. A key innovation of our method is the neural field composition technique, which effectively integrates reconstructed neural assets from various scenes through a ray drop test, accounting for occlusions and transparent surfaces. Our evaluation with both synthetic and real-world environments demonstrates that DyNFL substantially improves dynamic scene LiDAR simulation, offering a combination of physical fidelity and flexible editing capabilities.
