# VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment

arXiv: https://arxiv.org/abs/2312.04651 · HTML: https://mlsanity.com/paper/2312.04651/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 89 of its 107 references that are in the map.
- First posted on arXiv 7 Dec 2023.

## Builds on (most cited first, 30 of 89)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [CosFace: Large Margin Cosine Loss for Deep Face Recognition](https://mlsanity.com/paper/1801.09414/) (2018)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [Towards Real-World Blind Face Restoration with Generative Facial Prior](https://mlsanity.com/paper/2101.04061/) (2021)
- [FSGAN: Subject Agnostic Face Swapping and Reenactment](https://mlsanity.com/paper/1908.05932/) (2019)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [Few-Shot Adversarial Learning of Realistic Neural Talking Head Models](https://mlsanity.com/paper/1905.08233/) (2019)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [CelebV-HQ: A Large-Scale Video Facial Attributes Dataset](https://mlsanity.com/paper/2207.12393/) (2022)

## Built on by (most cited first, 30 of 33)

- [Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizer](https://mlsanity.com/paper/2403.13570/) (2024)
- [Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars](https://mlsanity.com/paper/2502.20220/) (2025)
- [CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models](https://mlsanity.com/paper/2412.12093/) (2024)
- [HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priors](https://mlsanity.com/paper/2408.06019/) (2024)
- [Ditto: Motion-Space Diffusion for Controllable Realtime Talking Head Synthesis](https://mlsanity.com/paper/2411.19509/) (2024)
- [Joker: Conditional 3D Head Synthesis with Extreme Facial Expressions](https://mlsanity.com/paper/2410.16395/) (2024)
- [MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars](https://mlsanity.com/paper/2510.12785/) (2025)
- [DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis](https://mlsanity.com/paper/2503.15667/) (2025)
- [SEGA: Drivable 3D Gaussian Head Avatar from a Single Image](https://mlsanity.com/paper/2504.14373/) (2025)
- [Real-time 3D-aware Portrait Editing from a Single Image](https://mlsanity.com/paper/2402.14000/) (2024)
- [FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses](https://mlsanity.com/paper/2508.18389/) (2025)
- [InstaFace: Identity-Preserving Facial Editing with Single Image Inference](https://mlsanity.com/paper/2502.20577/) (2025)
- [Coherent 3D Portrait Video Reconstruction via Triplane Fusion](https://mlsanity.com/paper/2405.00794/) (2024)
- [Controlling Avatar Diffusion with Learnable Gaussian Embedding](https://mlsanity.com/paper/2503.15809/) (2025)
- [Mind-to-Face: Neural-Driven Photorealistic Avatar Synthesis via EEG Decoding](https://mlsanity.com/paper/2512.04313/) (2025)
- [AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars](https://mlsanity.com/paper/2512.06438/) (2025)
- [VASA-3D: Lifelike Audio-Driven Gaussian Head Avatars from a Single Image](https://mlsanity.com/paper/2512.14677/) (2025)
- [RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data](https://mlsanity.com/paper/2511.18601/) (2025)
- [FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation](https://mlsanity.com/paper/2512.17717/) (2025)
- [S3D: Sketch-Driven 3D Model Generation](https://mlsanity.com/paper/2505.04185/) (2025)
- [VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR](https://mlsanity.com/paper/2602.01674/) (2026)
- [PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment](https://mlsanity.com/paper/2604.19129/) (2026)
- [Large-Scale High-Quality 3D Gaussian Head Reconstruction from Multi-View Captures](https://mlsanity.com/paper/2605.04035/) (2026)
- [FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image](https://mlsanity.com/paper/2606.24232/) (2026)
- [Coherent3D: Coherent 3D Portrait Video Reconstruction via Triplane Fusion](https://mlsanity.com/paper/2412.08684/) (2024)
- [Instant Expressive Gaussian Head Avatars at Over 100 FPS](https://mlsanity.com/paper/2512.16893/) (2025)
- [One-Shot Feed-Forward 360circ Animatable Avatar via Inpainted UV-Space Gaussian Modeling](https://mlsanity.com/paper/2601.12770/) (2026)
- [OMEGA-Avatar: One-shot Modeling of 360deg Gaussian Avatars](https://mlsanity.com/paper/2602.11693/) (2026)
- [GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction](https://mlsanity.com/paper/2602.24161/) (2026)
- [One-shot Compositional 3D Head Avatars with Deformable Hair](https://mlsanity.com/paper/2604.14782/) (2026)

## Abstract (arXiv)

We present a 3D-aware one-shot head reenactment method based on a fully volumetric neural disentanglement framework for source appearance and driver expressions. Our method is real-time and produces high-fidelity and view-consistent output, suitable for 3D teleconferencing systems based on holographic displays. Existing cutting-edge 3D-aware reenactment methods often use neural radiance fields or 3D meshes to produce view-consistent appearance encoding, but, at the same time, they rely on linear face models, such as 3DMM, to achieve its disentanglement with facial expressions. As a result, their reenactment results often exhibit identity leakage from the driver or have unnatural expressions. To address these problems, we propose a neural self-supervised disentanglement approach that lifts both the source image and driver video frame into a shared 3D volumetric representation based on tri-planes. This representation can then be freely manipulated with expression tri-planes extracted from the driving images and rendered from an arbitrary view using neural radiance fields. We achieve this disentanglement via self-supervised learning on a large in-the-wild video dataset. We further introduce a highly effective fine-tuning approach to improve the generalizability of the 3D lifting using the same real-world data. We demonstrate state-of-the-art performance on a wide range of datasets, and also showcase high-quality 3D-aware head reenactment on highly challenging and diverse subjects, including non-frontal head poses and complex expressions for both source and driver.
