# HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image

arXiv: https://arxiv.org/abs/2312.04543 · HTML: https://mlsanity.com/paper/2312.04543/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 1 of its 3 references that are in the map.
- First posted on arXiv 7 Dec 2023.

## Builds on (most cited first, 1 of 1)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)

## Built on by (most cited first, 17 of 17)

- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation](https://mlsanity.com/paper/2408.13252/) (2024)
- [DressCode: Autoregressively Sewing and Generating Garments from Text Guidance](https://mlsanity.com/paper/2401.16465/) (2024)
- [MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion](https://mlsanity.com/paper/2503.10289/) (2025)
- [Collaborative Control for Geometry-Conditioned PBR Image Generation](https://mlsanity.com/paper/2402.05919/) (2024)
- [LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields](https://mlsanity.com/paper/2504.20026/) (2025)
- [LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors](https://mlsanity.com/paper/2412.09597/) (2024)
- [Diff3DS: Generating View-Consistent 3D Sketch via Differentiable Curve Rendering](https://mlsanity.com/paper/2405.15305/) (2024)
- [MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets](https://mlsanity.com/paper/2404.13923/) (2024)
- [GECO: Generative Image-to-3D within a SECOnd](https://mlsanity.com/paper/2405.20327/) (2024)
- [High-Quality 3D Creation from A Single Image Using Subject-Specific Knowledge Prior](https://mlsanity.com/paper/2312.11535/) (2023)
- [Jointly Generating Multi-view Consistent PBR Textures using Collaborative Control](https://mlsanity.com/paper/2410.06985/) (2024)
- [Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting](https://mlsanity.com/paper/2504.20403/) (2025)
- [AnimateScene: Camera-controllable Animation in Any Scene](https://mlsanity.com/paper/2508.05982/) (2025)
- [LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context](https://mlsanity.com/paper/2511.19437/) (2025)
- [TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos](https://mlsanity.com/paper/2603.17735/) (2026)

## Abstract (arXiv)

3D content creation from a single image is a long-standing yet highly desirable task. Recent advances introduce 2D diffusion priors, yielding reasonable results. However, existing methods are not hyper-realistic enough for post-generation usage, as users cannot view, render and edit the resulting 3D content from a full range. To address these challenges, we introduce HyperDreamer with several key designs and appealing properties: 1) Viewable: 360 degree mesh modeling with high-resolution textures enables the creation of visually compelling 3D models from a full range of observation points. 2) Renderable: Fine-grained semantic segmentation and data-driven priors are incorporated as guidance to learn reasonable albedo, roughness, and specular properties of the materials, enabling semantic-aware arbitrary material estimation. 3) Editable: For a generated model or their own data, users can interactively select any region via a few clicks and efficiently edit the texture with text-based guidance. Extensive experiments demonstrate the effectiveness of HyperDreamer in modeling region-aware materials with high-resolution textures and enabling user-friendly editing. We believe that HyperDreamer holds promise for advancing 3D content creation and finding applications in various domains.
