# FAAC: Facial Animation Generation with Anchor Frame and Conditional Control for Superior Fidelity and Editability

arXiv: https://arxiv.org/abs/2312.03775 · HTML: https://mlsanity.com/paper/2312.03775/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 23 of its 30 references that are in the map.
- First posted on arXiv 6 Dec 2023.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 23 of 23)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [T2I-Adapter: Learning Adapters to Dig out More Controllable Ability for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.08453/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [VideoGPT: Video Generation using VQ-VAE and Transformers](https://mlsanity.com/paper/2104.10157/) (2021)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [VideoComposer: Compositional Video Synthesis with Motion Controllability](https://mlsanity.com/paper/2306.02018/) (2023)
- [Follow Your Pose: Pose-Guided Text-to-Video Generation using Pose-Free Videos](https://mlsanity.com/paper/2304.01186/) (2023)
- [StyleGAN-V: A Continuous Video Generator with the Price, Image Quality and Perks of StyleGAN2](https://mlsanity.com/paper/2112.14683/) (2021)
- [DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectory](https://mlsanity.com/paper/2308.08089/) (2023)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Conditional Image-to-Video Generation with Latent Flow Diffusion Models](https://mlsanity.com/paper/2303.13744/) (2023)
- [DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance](https://mlsanity.com/paper/2304.03117/) (2023)
- [PV3D: A 3D Generative Model for Portrait Video Generation](https://mlsanity.com/paper/2212.06384/) (2022)
- [MagiCapture: High-Resolution Multi-Concept Portrait Customization](https://mlsanity.com/paper/2309.06895/) (2023)
- [FaceDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models](https://mlsanity.com/paper/2306.00783/) (2023)
- [Text2Control3D: Controllable 3D Avatar Generation in Neural Radiance Fields using Geometry-Guided Text-to-Image Diffusion Model](https://mlsanity.com/paper/2309.03550/) (2023)

## Abstract (arXiv)

Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability and uncontrollable human poses. To address these challenges, we introduce a facial animation generation method that enhances both face identity fidelity and editing capabilities while ensuring frame consistency. This approach incorporates the concept of an anchor frame to counteract the degradation of generative ability in original text-to-image models when incorporating a motion module. We propose two strategies towards this objective: training-free and training-based anchor frame methods. Our method's efficacy has been validated on multiple representative DreamBooth and LoRA models, delivering substantial improvements over the original outcomes in terms of facial fidelity, text-to-image editability, and video motion. Moreover, we introduce conditional control using a 3D parametric face model to capture accurate facial movements and expressions. This solution augments the creative possibilities for facial animation generation through the integration of multiple control signals. For additional samples, please visit https://paper-faac.github.io/.
