# Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents

arXiv: https://arxiv.org/abs/2312.03428 · HTML: https://mlsanity.com/paper/2312.03428/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Dec 2023.

## Built on by (most cited first, 1 of 1)

- [Toward Accessible Psychotherapy Training Using AI-Driven Interactive Patient Avatars](https://mlsanity.com/paper/2606.17786/) (2026)

## Abstract (arXiv)

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task. However, contemporary commercial and freely available technology now empowers users, programmers, and designers to create and animate VHs with relative ease. These technologies have even reached a point where they can replicate the authentic characteristics and behaviors of real actors, resulting in VHs that are visually convincing and behaviorally lifelike. This paper explores three closely related research areas in the context of virtual humans and discusses the far-reaching implications of highly realistic characters within these domains.
