# Multi-View Person Matching and 3D Pose Estimation with Arbitrary Uncalibrated Camera Networks

arXiv: https://arxiv.org/abs/2312.01561 · HTML: https://mlsanity.com/paper/2312.01561/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 45 references that are in the map.
- First posted on arXiv 4 Dec 2023.

## Builds on (most cited first, 19 of 19)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Bag of Tricks and A Strong Baseline for Deep Person Re-identification](https://mlsanity.com/paper/1903.07071/) (2019)
- [HigherHRNet: Scale-Aware Representation Learning for Bottom-Up Human Pose Estimation](https://mlsanity.com/paper/1908.10357/) (2019)
- [Harmonious Attention Network for Person Re-Identification](https://mlsanity.com/paper/1802.08122/) (2018)
- [Human Semantic Parsing for Person Re-identification](https://mlsanity.com/paper/1804.00216/) (2018)
- [Part-Aligned Bilinear Representations for Person Re-identification](https://mlsanity.com/paper/1804.07094/) (2018)
- [Fast and Robust Multi-Person 3D Pose Estimation from Multiple Views](https://mlsanity.com/paper/1901.04111/) (2019)
- [Camera Style Adaptation for Person Re-identification](https://mlsanity.com/paper/1711.10295/) (2017)
- [Direct Multi-view Multi-person 3D Pose Estimation](https://mlsanity.com/paper/2111.04076/) (2021)
- [Rethinking on Multi-Stage Networks for Human Pose Estimation](https://mlsanity.com/paper/1901.00148/) (2019)
- [Dual Attention Matching Network for Context-Aware Feature Sequence based Person Re-Identification](https://mlsanity.com/paper/1803.09937/) (2018)
- [VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild](https://mlsanity.com/paper/2108.02452/) (2021)
- [Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Images](https://mlsanity.com/paper/2109.05885/) (2021)
- [Dynamic Multi-Person Mesh Recovery From Uncalibrated Multi-View Cameras](https://mlsanity.com/paper/2110.10355/) (2021)
- [Virtual Correspondence: Humans as a Cue for Extreme-View Geometry](https://mlsanity.com/paper/2206.08365/) (2022)
- [Evaluation Metrics for Unsupervised Learning Algorithms](https://mlsanity.com/paper/1905.05667/) (2019)
- [Wide-Baseline Multi-Camera Calibration using Person Re-Identification](https://mlsanity.com/paper/2104.08568/) (2021)

## Built on by (most cited first, 2 of 2)

- [Learning from Synchronization: Self-Supervised Uncalibrated Multi-View Person Association in Challenging Scenes](https://mlsanity.com/paper/2503.13739/) (2025)
- [Spatiotemporal Multi-Camera Calibration using Freely Moving People](https://mlsanity.com/paper/2502.12546/) (2025)

## Abstract (arXiv)

Cross-view person matching and 3D human pose estimation in multi-camera networks are particularly difficult when the cameras are extrinsically uncalibrated. Existing efforts generally require large amounts of 3D data for training neural networks or known camera poses for geometric constraints to solve the problem. However, camera poses and 3D data annotation are usually expensive and not always available. We present a method, PME, that solves the two tasks without requiring either information. Our idea is to address cross-view person matching as a clustering problem using each person as a cluster center, then obtain correspondences from person matches, and estimate 3D human poses through multi-view triangulation and bundle adjustment. We solve the clustering problem by introducing a "size constraint" using the number of cameras and a "source constraint" using the fact that two people from the same camera view should not match, to narrow the solution space to a small feasible region. The 2D human poses used in clustering are obtained through a pre-trained 2D pose detector, so our method does not require expensive 3D training data for each new scene. We extensively evaluate our method on three open datasets and two indoor and outdoor datasets collected using arbitrarily set cameras. Our method outperforms other methods by a large margin on cross-view person matching, reaches SOTA performance on 3D human pose estimation without using either camera poses or 3D training data, and shows good generalization ability across five datasets of various environment settings.
