# AV-RIR: Audio-Visual Room Impulse Response Estimation

arXiv: https://arxiv.org/abs/2312.00834 · HTML: https://mlsanity.com/paper/2312.00834/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 97 references that are in the map.
- First posted on arXiv 30 Nov 2023.

## Builds on (most cited first, 30 of 45)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [HiFi-GAN: Generative Adversarial Networks for Efficient and High Fidelity Speech Synthesis](https://mlsanity.com/paper/2010.05646/) (2020)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [High Fidelity Neural Audio Compression](https://mlsanity.com/paper/2210.13438/) (2022)
- [SpeechBrain: A General-Purpose Speech Toolkit](https://mlsanity.com/paper/2106.04624/) (2021)
- [Real Time Speech Enhancement in the Waveform Domain](https://mlsanity.com/paper/2006.12847/) (2020)
- [MetricGAN+: An Improved Version of MetricGAN for Speech Enhancement](https://mlsanity.com/paper/2104.03538/) (2021)
- [HorizonNet: Learning Room Layout with 1D Representation and Pano Stretch Data Augmentation](https://mlsanity.com/paper/1901.03861/) (2019)
- [HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codec](https://mlsanity.com/paper/2305.02765/) (2023)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Tag2Text: Guiding Vision-Language Model via Image Tagging](https://mlsanity.com/paper/2303.05657/) (2023)
- [Learning Neural Acoustic Fields](https://mlsanity.com/paper/2204.00628/) (2022)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)
- [Few-Shot Audio-Visual Learning of Environment Acoustics](https://mlsanity.com/paper/2206.04006/) (2022)
- [AudioDec: An Open-source Streaming High-fidelity Neural Audio Codec](https://mlsanity.com/paper/2305.16608/) (2023)
- [Visual Acoustic Matching](https://mlsanity.com/paper/2202.06875/) (2022)
- [HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks](https://mlsanity.com/paper/2006.05694/) (2020)
- [VoiceFixer: A Unified Framework for High-Fidelity Speech Restoration](https://mlsanity.com/paper/2204.05841/) (2022)
- [Audio-Visual Speech Enhancement Using Multimodal Deep Convolutional Neural Networks](https://mlsanity.com/paper/1709.00944/) (2017)
- [FAST-RIR: Fast neural diffuse room impulse response generator](https://mlsanity.com/paper/2110.04057/) (2021)
- [Image2Reverb: Cross-Modal Reverb Impulse Response Synthesis](https://mlsanity.com/paper/2103.14201/) (2021)
- [Novel-View Acoustic Synthesis](https://mlsanity.com/paper/2301.08730/) (2023)
- [Learning Audio-Visual Dereverberation](https://mlsanity.com/paper/2106.07732/) (2021)

## Built on by (most cited first, 20 of 20)

- [Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark](https://mlsanity.com/paper/2403.18821/) (2024)
- [AV-GS: Learning Material and Geometry Aware Priors for Novel View Acoustic Synthesis](https://mlsanity.com/paper/2406.08920/) (2024)
- [SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound](https://mlsanity.com/paper/2406.06612/) (2024)
- [Hearing Anywhere in Any Environment](https://mlsanity.com/paper/2504.10746/) (2025)
- [Differentiable Room Acoustic Rendering with Multi-View Vision Priors](https://mlsanity.com/paper/2504.21847/) (2025)
- [How Would It Sound? Material-Controlled Multimodal Acoustic Profile Generation for Indoor Scenes](https://mlsanity.com/paper/2508.02905/) (2025)
- [Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformers](https://mlsanity.com/paper/2602.09233/) (2026)
- [SoundVista: Novel-View Ambient Sound Synthesis via Visual-Acoustic Binding](https://mlsanity.com/paper/2504.05576/) (2025)
- [Enhancing XR Auditory Realism via Multimodal Scene-Aware Acoustic Rendering](https://mlsanity.com/paper/2511.11930/) (2025)
- [Few-shot Acoustic Synthesis with Multimodal Flow Matching](https://mlsanity.com/paper/2603.19176/) (2026)
- [IndieFake Dataset: A Benchmark Dataset for Audio Deepfake Detection](https://mlsanity.com/paper/2506.19014/) (2025)
- [Resounding Acoustic Fields with Reciprocity](https://mlsanity.com/paper/2510.20602/) (2025)
- [MAGIC: Map-Guided Few-Shot Audio-Visual Acoustics Modeling](https://mlsanity.com/paper/2405.13860/) (2024)
- [AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesis](https://mlsanity.com/paper/2503.12806/) (2025)
- [PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matching](https://mlsanity.com/paper/2510.22439/) (2025)
- [Materialistic RIR: Material Conditioned Realistic RIR Generation](https://mlsanity.com/paper/2604.21119/) (2026)
- [MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation](https://mlsanity.com/paper/2605.00431/) (2026)
- [EigeNet: Geometry-Informed Multi-Modal Learning for Few-shot Novel View RIR Prediction](https://mlsanity.com/paper/2605.28101/) (2026)
- [PathRIR: Physics-Guided Acoustic Path Selection and Late-Tail Compensation for Fast Room Impulse Response Simulation](https://mlsanity.com/paper/2607.23293/) (2026)
- [Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds](https://mlsanity.com/paper/2608.00463/) (2026)

## Abstract (arXiv)

Accurate estimation of Room Impulse Response (RIR), which captures an environment's acoustic properties, is important for speech processing and AR/VR applications. We propose AV-RIR, a novel multi-modal multi-task learning approach to accurately estimate the RIR from a given reverberant speech signal and the visual cues of its corresponding environment. AV-RIR builds on a novel neural codec-based architecture that effectively captures environment geometry and materials properties and solves speech dereverberation as an auxiliary task by using multi-task learning. We also propose Geo-Mat features that augment material information into visual cues and CRIP that improves late reverberation components in the estimated RIR via image-to-RIR retrieval by 86%. Empirical results show that AV-RIR quantitatively outperforms previous audio-only and visual-only approaches by achieving 36% - 63% improvement across various acoustic metrics in RIR estimation. Additionally, it also achieves higher preference scores in human evaluation. As an auxiliary benefit, dereverbed speech from AV-RIR shows competitive performance with the state-of-the-art in various spoken language processing tasks and outperforms reverberation time error score in the real-world AVSpeech dataset. Qualitative examples of both synthesized reverberant speech and enhanced speech can be found at https://www.youtube.com/watch?v=tTsKhviukAE.
