# PyNeRF: Pyramidal Neural Radiance Fields

arXiv: https://arxiv.org/abs/2312.00252 · HTML: https://mlsanity.com/paper/2312.00252/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 42 references that are in the map.
- First posted on arXiv 30 Nov 2023.

## Builds on (most cited first, 30 of 34)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecasting](https://mlsanity.com/paper/2301.00493/) (2023)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [Panoptic-DeepLab](https://mlsanity.com/paper/1910.04751/) (2019)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://mlsanity.com/paper/2209.03494/) (2022)
- [DeRF: Decomposed Radiance Fields](https://mlsanity.com/paper/2011.12490/) (2020)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2307.11335/) (2023)
- [Grid-guided Neural Radiance Fields for Large Urban Scenes](https://mlsanity.com/paper/2303.14001/) (2023)

## Built on by (most cited first, 16 of 16)

- [Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians](https://mlsanity.com/paper/2403.17898/) (2024)
- [HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction](https://mlsanity.com/paper/2410.06245/) (2024)
- [PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splatting](https://mlsanity.com/paper/2405.16829/) (2024)
- [LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene](https://mlsanity.com/paper/2503.18513/) (2025)
- [WaterHE-NeRF: Water-ray Tracing Neural Radiance Fields for Underwater Scene Reconstruction](https://mlsanity.com/paper/2312.06946/) (2023)
- [NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code](https://mlsanity.com/paper/2603.00805/) (2026)
- [RING-NeRF : Rethinking Inductive Biases for Versatile and Efficient Neural Fields](https://mlsanity.com/paper/2312.03357/) (2023)
- [GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Content](https://mlsanity.com/paper/2408.16866/) (2024)
- [A View-consistent Sampling Method for Regularized Training of Neural Radiance Fields](https://mlsanity.com/paper/2507.04408/) (2025)
- [Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis](https://mlsanity.com/paper/2312.02255/) (2023)
- [InfNeRF: Towards Infinite Scale NeRF Rendering with O(log n) Space Complexity](https://mlsanity.com/paper/2403.14376/) (2024)
- [InterNeRF: Scaling Radiance Fields via Parameter Interpolation](https://mlsanity.com/paper/2406.11737/) (2024)
- [Freq-Mip-AA : Frequency Mip Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2406.13251/) (2024)
- [Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details](https://mlsanity.com/paper/2503.04037/) (2025)
- [Recent Advances and Trends in Learning-based 3D Representations](https://mlsanity.com/paper/2606.04871/) (2026)
- [VDGS: Visibility-Driven Large-Scale 3D Gaussian Splatting for Aerial Scene Reconstruction](https://mlsanity.com/paper/2609.23049/) (2026)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) can be dramatically accelerated by spatial grid representations. However, they do not explicitly reason about scale and so introduce aliasing artifacts when reconstructing scenes captured at different camera distances. Mip-NeRF and its extensions propose scale-aware renderers that project volumetric frustums rather than point samples but such approaches rely on positional encodings that are not readily compatible with grid methods. We propose a simple modification to grid-based models by training model heads at different spatial grid resolutions. At render time, we simply use coarser grids to render samples that cover larger volumes. Our method can be easily applied to existing accelerated NeRF methods and significantly improves rendering quality (reducing error rates by 20-90% across synthetic and unbounded real-world scenes) while incurring minimal performance overhead (as each model head is quick to evaluate). Compared to Mip-NeRF, we reduce error rates by 20% while training over 60x faster.
