# DNS SLAM: Dense Neural Semantic-Informed SLAM

arXiv: https://arxiv.org/abs/2312.00204 · HTML: https://mlsanity.com/paper/2312.00204/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 55 references that are in the map.
- First posted on arXiv 30 Nov 2023.

## Builds on (most cited first, 30 of 43)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://mlsanity.com/paper/2205.04334/) (2022)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [D3VO: Deep Depth, Deep Pose and Deep Uncertainty for Monocular Visual Odometry](https://mlsanity.com/paper/2003.01060/) (2020)
- [DeepV2D: Video to Depth with Differentiable Structure from Motion](https://mlsanity.com/paper/1812.04605/) (2018)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields](https://mlsanity.com/paper/2211.11704/) (2022)

## Built on by (most cited first, 23 of 23)

- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments](https://mlsanity.com/paper/2504.03886/) (2025)
- [SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM](https://mlsanity.com/paper/2403.07494/) (2024)
- [GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM](https://mlsanity.com/paper/2403.19549/) (2024)
- [HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction](https://mlsanity.com/paper/2411.17982/) (2024)
- [NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11679/) (2024)
- [Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting](https://mlsanity.com/paper/2409.12518/) (2024)
- [OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding](https://mlsanity.com/paper/2503.01646/) (2025)
- [RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splatting](https://mlsanity.com/paper/2412.01217/) (2024)
- [GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splatting](https://mlsanity.com/paper/2508.14278/) (2025)
- [VIGS-SLAM: Visual Inertial Gaussian Splatting SLAM](https://mlsanity.com/paper/2512.02293/) (2025)
- [Understanding while Exploring: Semantics-driven Active Mapping](https://mlsanity.com/paper/2506.00225/) (2025)
- [EA3D: Online Open-World 3D Object Extraction from Streaming Videos](https://mlsanity.com/paper/2510.25146/) (2025)
- [OpenMonoGS-SLAM: Monocular Gaussian Splatting SLAM with Open-set Semantics](https://mlsanity.com/paper/2512.08625/) (2025)
- [GS3LAM: Gaussian Semantic Splatting SLAM](https://mlsanity.com/paper/2603.27781/) (2026)
- [PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAM](https://mlsanity.com/paper/2501.00352/) (2024)
- [LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM](https://mlsanity.com/paper/2511.16144/) (2025)
- [LEG-SLAM: Real-Time Language-Enhanced Gaussian Splatting for SLAM](https://mlsanity.com/paper/2506.03073/) (2025)
- [SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors](https://mlsanity.com/paper/2511.17207/) (2025)
- [LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM](https://mlsanity.com/paper/2602.06991/) (2026)
- [Taming the Light: Illumination-Invariant Semantic 3DGS-SLAM](https://mlsanity.com/paper/2511.22968/) (2025)
- [Cube-Splat: High-Fidelity 360deg Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization](https://mlsanity.com/paper/2609.21347/) (2026)

## Abstract (arXiv)

In recent years, coordinate-based neural implicit representations have shown promising results for the task of Simultaneous Localization and Mapping (SLAM). While achieving impressive performance on small synthetic scenes, these methods often suffer from oversmoothed reconstructions, especially for complex real-world scenes. In this work, we introduce DNS SLAM, a novel neural RGB-D semantic SLAM approach featuring a hybrid representation. Relying only on 2D semantic priors, we propose the first semantic neural SLAM method that trains class-wise scene representations while providing stable camera tracking at the same time. Our method integrates multi-view geometry constraints with image-based feature extraction to improve appearance details and to output color, density, and semantic class information, enabling many downstream applications. To further enable real-time tracking, we introduce a lightweight coarse scene representation which is trained in a self-supervised manner in latent space. Our experimental results achieve state-of-the-art performance on both synthetic data and real-world data tracking while maintaining a commendable operational speed on off-the-shelf hardware. Further, our method outputs class-wise decomposed reconstructions with better texture capturing appearance and geometric details.
