# Which way is `right'?: Uncovering limitations of Vision-and-Language Navigation model

arXiv: https://arxiv.org/abs/2312.00151 · HTML: https://mlsanity.com/paper/2312.00151/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 41 references that are in the map.
- First posted on arXiv 30 Nov 2023.

## Builds on (most cited first, 30 of 33)

- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Aligning Books and Movies: Towards Story-like Visual Explanations by Watching Movies and Reading Books](https://mlsanity.com/paper/1506.06724/) (2015)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Airbert: In-domain Pretraining for Vision-and-Language Navigation](https://mlsanity.com/paper/2108.09105/) (2021)
- [Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning](https://mlsanity.com/paper/1909.01871/) (2019)
- [Gated-Attention Architectures for Task-Oriented Language Grounding](https://mlsanity.com/paper/1706.07230/) (2017)
- [Vision-Language Navigation with Random Environmental Mixup](https://mlsanity.com/paper/2106.07876/) (2021)
- [Less is More: Generating Grounded Navigation Instructions from Landmarks](https://mlsanity.com/paper/2111.12872/) (2021)
- [Large-scale Pretraining for Visual Dialog: A Simple State-of-the-Art Baseline](https://mlsanity.com/paper/1912.02379/) (2019)
- [Active Visual Information Gathering for Vision-Language Navigation](https://mlsanity.com/paper/2007.08037/) (2020)
- [On the Evaluation of Vision-and-Language Navigation Instructions](https://mlsanity.com/paper/2101.10504/) (2021)
- [Diagnosing the Environment Bias in Vision-and-Language Navigation](https://mlsanity.com/paper/2005.03086/) (2020)
- [Diagnosing Vision-and-Language Navigation: What Really Matters](https://mlsanity.com/paper/2103.16561/) (2021)
- [Shifting the Baseline: Single Modality Performance on Visual Navigation & QA](https://mlsanity.com/paper/1811.00613/) (2018)

## Built on by (most cited first, 3 of 3)

- [Mind the Error! Detection and Localization of Instruction Errors in Vision-and-Language Navigation](https://mlsanity.com/paper/2403.10700/) (2024)
- [VLN-NF: Feasibility-Aware Vision-and-Language Navigation with False-Premise Instructions](https://mlsanity.com/paper/2604.10533/) (2026)
- [I2EDL: Interactive Instruction Error Detection and Localization](https://mlsanity.com/paper/2406.05080/) (2024)

## Abstract (arXiv)

The challenging task of Vision-and-Language Navigation (VLN) requires embodied agents to follow natural language instructions to reach a goal location or object (e.g. `walk down the hallway and turn left at the piano'). For agents to complete this task successfully, they must be able to ground objects referenced into the instruction (e.g.`piano') into the visual scene as well as ground directional phrases (e.g.`turn left') into actions. In this work we ask the following question -- to what degree are spatial and directional language cues informing the navigation model's decisions? We propose a series of simple masking experiments to inspect the model's reliance on different parts of the instruction. Surprisingly we uncover that certain top performing models rely only on the noun tokens of the instructions. We propose two training methods to alleviate this concerning limitation.
