# LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models

arXiv: https://arxiv.org/abs/2311.18232 · HTML: https://mlsanity.com/paper/2311.18232/

## Key facts

- Cited by 88 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 91 references that are in the map.
- First posted on arXiv 30 Nov 2023.

## Builds on (most cited first, 30 of 57)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Evaluating Large Language Models Trained on Code](https://mlsanity.com/paper/2107.03374/) (2021)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [SQuAD: 100,000+ Questions for Machine Comprehension of Text](https://mlsanity.com/paper/1606.05250/) (2016)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [A Broad-Coverage Challenge Corpus for Sentence Understanding through Inference](https://mlsanity.com/paper/1704.05426/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Google's Neural Machine Translation System: Bridging the Gap between Human and Machine Translation](https://mlsanity.com/paper/1609.08144/) (2016)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Super-NaturalInstructions: Generalization via Declarative Instructions on 1600+ NLP Tasks](https://mlsanity.com/paper/2204.07705/) (2022)
- [Cross-Task Generalization via Natural Language Crowdsourcing Instructions](https://mlsanity.com/paper/2104.08773/) (2021)
- [A Deep Reinforced Model for Abstractive Summarization](https://mlsanity.com/paper/1705.04304/) (2017)
- [ScienceWorld: Is your Agent Smarter than a 5th Grader?](https://mlsanity.com/paper/2203.07540/) (2022)
- [TextWorld: A Learning Environment for Text-based Games](https://mlsanity.com/paper/1806.11532/) (2018)
- [Tool Learning with Foundation Models](https://mlsanity.com/paper/2304.08354/) (2023)
- [Recursively Summarizing Books with Human Feedback](https://mlsanity.com/paper/2109.10862/) (2021)
- [Deep Reinforcement Learning for Dialogue Generation](https://mlsanity.com/paper/1606.01541/) (2016)
- [Is Reinforcement Learning (Not) for Natural Language Processing: Benchmarks, Baselines, and Building Blocks for Natural Language Policy Optimization](https://mlsanity.com/paper/2210.01241/) (2022)
- [BabyAI: A Platform to Study the Sample Efficiency of Grounded Language Learning](https://mlsanity.com/paper/1810.08272/) (2018)
- [Cal-QL: Calibrated Offline RL Pre-Training for Efficient Online Fine-Tuning](https://mlsanity.com/paper/2303.05479/) (2023)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)

## Built on by (most cited first, 30 of 88)

- [SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-training](https://mlsanity.com/paper/2501.17161/) (2025)
- [Visual-RFT: Visual Reinforcement Fine-Tuning](https://mlsanity.com/paper/2503.01785/) (2025)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [Autonomous Evaluation and Refinement of Digital Agents](https://mlsanity.com/paper/2404.06474/) (2024)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [AgentGym: Evolving Large Language Model-based Agents across Diverse Environments](https://mlsanity.com/paper/2406.04151/) (2024)
- [Reinforcement Learning Optimization for Large-Scale Learning: An Efficient and User-Friendly Scaling Library](https://mlsanity.com/paper/2506.06122/) (2025)
- [SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2506.24119/) (2025)
- [GameBench: Evaluating Strategic Reasoning Abilities of LLM Agents](https://mlsanity.com/paper/2406.06613/) (2024)
- [Self-playing Adversarial Language Game Enhances LLM Reasoning](https://mlsanity.com/paper/2404.10642/) (2024)
- [Multi-turn Reinforcement Learning from Preference Human Feedback](https://mlsanity.com/paper/2405.14655/) (2024)
- [Expanding the Capabilities of Reinforcement Learning via Text Feedback](https://mlsanity.com/paper/2602.02482/) (2026)
- [Correlated Proxies: A New Definition and Improved Mitigation for Reward Hacking](https://mlsanity.com/paper/2403.03185/) (2024)
- [STeCa: Step-level Trajectory Calibration for LLM Agent Learning](https://mlsanity.com/paper/2502.14276/) (2025)
- [LLF-Bench: Benchmark for Interactive Learning from Language Feedback](https://mlsanity.com/paper/2312.06853/) (2023)
- [DynaSaur: Large Language Agents Beyond Predefined Actions](https://mlsanity.com/paper/2411.01747/) (2024)
- [Training a Generally Curious Agent](https://mlsanity.com/paper/2502.17543/) (2025)
- [ATLaS: Agent Tuning via Learning Critical Steps](https://mlsanity.com/paper/2503.02197/) (2025)
- [Regressing the Relative Future: Efficient Policy Optimization for Multi-turn RLHF](https://mlsanity.com/paper/2410.04612/) (2024)
- [How Far Are We from Intelligent Visual Deductive Reasoning?](https://mlsanity.com/paper/2403.04732/) (2024)
- [TextArena](https://mlsanity.com/paper/2504.11442/) (2025)
- [SPIN-Bench: How Well Do LLMs Plan Strategically and Reason Socially?](https://mlsanity.com/paper/2503.12349/) (2025)
- [From Passive to Active Reasoning: Can Large Language Models Ask the Right Questions under Incomplete Information?](https://mlsanity.com/paper/2506.08295/) (2025)
- [GEM: A Gym for Agentic LLMs](https://mlsanity.com/paper/2510.01051/) (2025)
- [Fine-Grained GRPO for Precise Preference Alignment in Flow Models](https://mlsanity.com/paper/2510.01982/) (2025)
- [Digi-Q: Learning Q-Value Functions for Training Device-Control Agents](https://mlsanity.com/paper/2502.15760/) (2025)
- [Adaptive Guidance Accelerates Reinforcement Learning of Reasoning Models](https://mlsanity.com/paper/2506.13923/) (2025)
- [Natural Language Reinforcement Learning](https://mlsanity.com/paper/2402.07157/) (2024)
- [ETS: Efficient Tree Search for Inference-Time Scaling](https://mlsanity.com/paper/2502.13575/) (2025)
- [Q-Probe: A Lightweight Approach to Reward Maximization for Language Models](https://mlsanity.com/paper/2402.14688/) (2024)

## Abstract (arXiv)

Large language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. This becomes particularly apparent in multi-turn conversations: even the best current LLMs rarely ask clarifying questions, engage in explicit information gathering, or take actions now that lead to better decisions after multiple turns. Reinforcement learning has the potential to leverage the powerful modeling capabilities of LLMs, as well as their internal representation of textual interactions, to create capable goal-directed language agents. This can enable intentional and temporally extended interactions, such as with humans, through coordinated persuasion and carefully crafted questions, or in goal-directed play through text games to bring about desired final outcomes. However, enabling this requires the community to develop stable and reliable reinforcement learning algorithms that can effectively train LLMs. Developing such algorithms requires tasks that can gauge progress on algorithm design, provide accessible and reproducible evaluations for multi-turn interactions, and cover a range of task properties and challenges in improving reinforcement learning algorithms. Our paper introduces the LMRL-Gym benchmark for evaluating multi-turn RL for LLMs, together with an open-source research framework containing a basic toolkit for getting started on multi-turn RL with offline value-based and policy-based RL methods. Our benchmark consists of 8 different language tasks, which require multiple rounds of language interaction and cover a range of tasks in open-ended dialogue and text games.
