# Probabilistic Speech-Driven 3D Facial Motion Synthesis: New Benchmarks, Methods, and Applications

arXiv: https://arxiv.org/abs/2311.18168 · HTML: https://mlsanity.com/paper/2311.18168/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 52 references that are in the map.
- First posted on arXiv 30 Nov 2023.

## Builds on (most cited first, 29 of 29)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [VoxCeleb2: Deep Speaker Recognition](https://mlsanity.com/paper/1806.05622/) (2018)
- [Autoregressive Image Generation using Residual Quantization](https://mlsanity.com/paper/2203.01941/) (2022)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [LRS3-TED: a large-scale dataset for visual speech recognition](https://mlsanity.com/paper/1809.00496/) (2018)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Loss](https://mlsanity.com/paper/1905.03820/) (2019)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesis](https://mlsanity.com/paper/2301.13430/) (2023)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [You said that?](https://mlsanity.com/paper/1705.02966/) (2017)
- [Seeing What You Said: Talking Face Generation Guided by a Lip Reading Expert](https://mlsanity.com/paper/2303.17480/) (2023)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learning](https://mlsanity.com/paper/2108.07938/) (2021)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models](https://mlsanity.com/paper/2310.00434/) (2023)
- [FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion](https://mlsanity.com/paper/2309.11306/) (2023)
- [DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video](https://mlsanity.com/paper/2303.03988/) (2023)
- [VisemeNet: Audio-Driven Animator-Centric Speech Animation](https://mlsanity.com/paper/1805.09488/) (2018)
- [High-fidelity Generalized Emotional Talking Face Generation with Multi-modal Emotion Space Learning](https://mlsanity.com/paper/2305.02572/) (2023)
- [Animating Face using Disentangled Audio Representations](https://mlsanity.com/paper/1910.00726/) (2019)
- [Parametric Implicit Face Representation for Audio-Driven Facial Reenactment](https://mlsanity.com/paper/2306.07579/) (2023)

## Built on by (most cited first, 15 of 15)

- [ARTalk: Speech-Driven 3D Head Animation via Autoregressive Model](https://mlsanity.com/paper/2502.20323/) (2025)
- [Perceptually Accurate 3D Talking Head Generation: New Definitions, Speech-Mesh Representation, and Evaluation Metrics](https://mlsanity.com/paper/2503.20308/) (2025)
- [MemoryTalker: Personalized Speech-Driven 3D Facial Animation via Audio-Guided Stylization](https://mlsanity.com/paper/2507.20562/) (2025)
- [Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture](https://mlsanity.com/paper/2503.00495/) (2025)
- [Supervising 3D Talking Head Avatars with Analysis-by-Audio-Synthesis](https://mlsanity.com/paper/2504.13386/) (2025)
- [Exploring Timeline Control for Facial Motion Generation](https://mlsanity.com/paper/2505.20861/) (2025)
- [Learning Phonetic Context-Dependent Viseme for Enhancing Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2507.20568/) (2025)
- [Towards Seamless Interaction: Causal Turn-Level Modeling of Interactive 3D Conversational Head Dynamics](https://mlsanity.com/paper/2512.15340/) (2025)
- [Diverse Code Query Learning for Speech-Driven Facial Animation](https://mlsanity.com/paper/2409.19143/) (2024)
- [3DFacePolicy: Audio-Driven 3D Facial Animation Based on Action Control](https://mlsanity.com/paper/2409.10848/) (2024)
- [Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark](https://mlsanity.com/paper/2511.01233/) (2025)
- [FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences](https://mlsanity.com/paper/2608.15296/) (2026)
- [CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation](https://mlsanity.com/paper/2605.29316/) (2026)
- [KoUniTalk: A Lightweight Articulation-Centered Korean-English 3D Talking Face Benchmark](https://mlsanity.com/paper/2609.19840/) (2026)
- [Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2609.30517/) (2026)

## Abstract (arXiv)

We consider the task of animating 3D facial geometry from speech signal. Existing works are primarily deterministic, focusing on learning a one-to-one mapping from speech signal to 3D face meshes on small datasets with limited speakers. While these models can achieve high-quality lip articulation for speakers in the training set, they are unable to capture the full and diverse distribution of 3D facial motions that accompany speech in the real world. Importantly, the relationship between speech and facial motion is one-to-many, containing both inter-speaker and intra-speaker variations and necessitating a probabilistic approach. In this paper, we identify and address key challenges that have so far limited the development of probabilistic models: lack of datasets and metrics that are suitable for training and evaluating them, as well as the difficulty of designing a model that generates diverse results while remaining faithful to a strong conditioning signal as speech. We first propose large-scale benchmark datasets and metrics suitable for probabilistic modeling. Then, we demonstrate a probabilistic model that achieves both diversity and fidelity to speech, outperforming other methods across the proposed benchmarks. Finally, we showcase useful applications of probabilistic models trained on these large-scale datasets: we can generate diverse speech-driven 3D facial motion that matches unseen speaker styles extracted from reference clips; and our synthetic meshes can be used to improve the performance of downstream audio-visual models.
