# Cinematic Behavior Transfer via NeRF-based Differentiable Filming

arXiv: https://arxiv.org/abs/2311.17754 · HTML: https://mlsanity.com/paper/2311.17754/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 29 Nov 2023.

## Builds on (most cited first, 24 of 24)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [GNeRF: GAN-based Neural Radiance Field without Posed Camera](https://mlsanity.com/paper/2103.15606/) (2021)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [Parallel Inversion of Neural Radiance Fields for Robust Pose Estimation](https://mlsanity.com/paper/2210.10108/) (2022)
- [A Unified Framework for Shot Type Classification Based on Subject Centric Lens](https://mlsanity.com/paper/2008.03548/) (2020)
- [4D Human Body Capture from Egocentric Video via 3D Scene Grounding](https://mlsanity.com/paper/2011.13341/) (2020)
- [D&D: Learning Human Dynamics from Dynamic Camera](https://mlsanity.com/paper/2209.08790/) (2022)
- [FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flow](https://mlsanity.com/paper/2306.00180/) (2023)
- [LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFs](https://mlsanity.com/paper/2306.05410/) (2023)
- [The One Where They Reconstructed 3D Humans and Environments in TV Shows](https://mlsanity.com/paper/2207.14279/) (2022)
- [BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking](https://mlsanity.com/paper/2205.02301/) (2022)
- [Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production](https://mlsanity.com/paper/2301.12688/) (2023)
- [Tracking People by Predicting 3D Appearance, Location & Pose](https://mlsanity.com/paper/2112.04477/) (2021)
- [JAWS: Just A Wild Shot for Cinematic Transfer in Neural Radiance Fields](https://mlsanity.com/paper/2303.15427/) (2023)

## Built on by (most cited first, 12 of 12)

- [HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation](https://mlsanity.com/paper/2407.17438/) (2024)
- [Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction](https://mlsanity.com/paper/2411.14384/) (2024)
- [E.T. the Exceptional Trajectories: Text-to-camera-trajectory generation with character awareness](https://mlsanity.com/paper/2407.01516/) (2024)
- [AKiRa: Augmentation Kit on Rays for optical video generation](https://mlsanity.com/paper/2412.14158/) (2024)
- [Generative AI for Film Creation: A Survey of Recent Advances](https://mlsanity.com/paper/2504.08296/) (2025)
- [DreamCinema: Cinematic Transfer with Free Camera and 3D Character](https://mlsanity.com/paper/2408.12601/) (2024)
- [Pulp Motion: Framing-aware multimodal camera and human motion generation](https://mlsanity.com/paper/2510.05097/) (2025)
- [MTAVG-Bench 2.0: Diagnosing Failure Modes of Cinematic Expressiveness in Multi-Talker Audio-Video Generation](https://mlsanity.com/paper/2605.28035/) (2026)
- [DanceCamAnimator: Keyframe-Based Controllable 3D Dance Camera Synthesis](https://mlsanity.com/paper/2409.14925/) (2024)
- [VERTIGO: Visual Preference Optimization for Cinematic Camera Trajectory Generation](https://mlsanity.com/paper/2604.02467/) (2026)
- [LensCraft: Your Professional Virtual Cinematographer](https://mlsanity.com/paper/2506.00988/) (2025)
- [Can Pose Transfer Models Generate Realistic Human Motion?](https://mlsanity.com/paper/2501.15648/) (2025)

## Abstract (arXiv)

In the evolving landscape of digital media and video production, the precise manipulation and reproduction of visual elements like camera movements and character actions are highly desired. Existing SLAM methods face limitations in dynamic scenes and human pose estimation often focuses on 2D projections, neglecting 3D statuses. To address these issues, we first introduce a reverse filming behavior estimation technique. It optimizes camera trajectories by leveraging NeRF as a differentiable renderer and refining SMPL tracks. We then introduce a cinematic transfer pipeline that is able to transfer various shot types to a new 2D video or a 3D virtual environment. The incorporation of 3D engine workflow enables superior rendering and control abilities, which also achieves a higher rating in the user study.
