# Generative Hierarchical Temporal Transformer for Hand Pose and Action Modeling

arXiv: https://arxiv.org/abs/2311.17366 · HTML: https://mlsanity.com/paper/2311.17366/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 67 references that are in the map.
- First posted on arXiv 29 Nov 2023.

## Builds on (most cited first, 30 of 42)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Reproducible scaling laws for contrastive language-image learning](https://mlsanity.com/paper/2212.07143/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [Convolutional Two-Stream Network Fusion for Video Action Recognition](https://mlsanity.com/paper/1604.06573/) (2016)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activities](https://mlsanity.com/paper/2203.14712/) (2022)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [DLow: Diversifying Latent Flows for Diverse Human Motion Prediction](https://mlsanity.com/paper/2003.08386/) (2020)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [MotionGPT: Finetuned LLMs Are General-Purpose Motion Generators](https://mlsanity.com/paper/2306.10900/) (2023)
- [H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions](https://mlsanity.com/paper/1904.05349/) (2019)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videos](https://mlsanity.com/paper/2204.01696/) (2022)
- [Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints](https://mlsanity.com/paper/2003.09282/) (2020)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)
- [Temporal Recurrent Networks for Online Action Detection](https://mlsanity.com/paper/1811.07391/) (2018)

## Built on by (most cited first, 3 of 3)

- [HandX: Scaling Bimanual Motion and Interaction Generation](https://mlsanity.com/paper/2603.28766/) (2026)
- [Negation Beyond the Verbal Channel: Temporal Multimodal Correlates in Dialogue](https://mlsanity.com/paper/2609.16396/) (2026)
- [DF-Mamba: Deformable State Space Modeling for 3D Hand Pose Estimation in Interactions](https://mlsanity.com/paper/2512.02727/) (2025)

## Abstract (arXiv)

We present a novel unified framework that concurrently tackles recognition and future prediction for human hand pose and action modeling. Previous works generally provide isolated solutions for either recognition or prediction, which not only increases the complexity of integration in practical applications, but more importantly, cannot exploit the synergy of both sides and suffer suboptimal performances in their respective domains. To address this problem, we propose a generative Transformer VAE architecture to model hand pose and action, where the encoder and decoder capture recognition and prediction respectively, and their connection through the VAE bottleneck mandates the learning of consistent hand motion from the past to the future and vice versa. Furthermore, to faithfully model the semantic dependency and different temporal granularity of hand pose and action, we decompose the framework into two cascaded VAE blocks: the first and latter blocks respectively model the short-span poses and long-span action, and are connected by a mid-level feature representing a sub-second series of hand poses. This decomposition into block cascades facilitates capturing both short-term and long-term temporal regularity in pose and action modeling, and enables training two blocks separately to fully utilize datasets with annotations of different temporal granularities. We train and evaluate our framework across multiple datasets; results show that our joint modeling of recognition and prediction improves over isolated solutions, and that our semantic and temporal hierarchy facilitates long-term pose and action modeling.
