# SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors

arXiv: https://arxiv.org/abs/2311.17261 · HTML: https://mlsanity.com/paper/2311.17261/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 66 of its 75 references that are in the map.
- First posted on arXiv 28 Nov 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 66)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Image Super-Resolution via Iterative Refinement](https://mlsanity.com/paper/2104.07636/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Cascaded Diffusion Models for High Fidelity Image Generation](https://mlsanity.com/paper/2106.15282/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [OFA: Unifying Architectures, Tasks, and Modalities Through a Simple Sequence-to-Sequence Learning Framework](https://mlsanity.com/paper/2202.03052/) (2022)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [FLAVA: A Foundational Language And Vision Alignment Model](https://mlsanity.com/paper/2112.04482/) (2021)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)

## Built on by (most cited first, 30 of 43)

- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [When LLMs step into the 3D World: A Survey and Meta-Analysis of 3D Tasks via Multi-modal Large Language Models](https://mlsanity.com/paper/2405.10255/) (2024)
- [Rethinking Score Distillation as a Bridge Between Image Distributions](https://mlsanity.com/paper/2406.09417/) (2024)
- [Mixed Diffusion for 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2405.21066/) (2024)
- [Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs](https://mlsanity.com/paper/2503.05082/) (2025)
- [A Comprehensive Survey on 3D Content Generation](https://mlsanity.com/paper/2402.01166/) (2024)
- [MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion](https://mlsanity.com/paper/2503.10289/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [ArtFormer: Controllable Generation of Diverse 3D Articulated Objects](https://mlsanity.com/paper/2412.07237/) (2024)
- [NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenes](https://mlsanity.com/paper/2503.16375/) (2025)
- [IntrinsiX: High-Quality PBR Generation using Image Priors](https://mlsanity.com/paper/2504.01008/) (2025)
- [Diffusion Priors for Dynamic View Synthesis from Monocular Videos](https://mlsanity.com/paper/2401.05583/) (2024)
- [AToM: Amortized Text-to-Mesh using 2D Diffusion](https://mlsanity.com/paper/2402.00867/) (2024)
- [WorldGrow: Generating Infinite 3D World](https://mlsanity.com/paper/2510.21682/) (2025)
- [RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting](https://mlsanity.com/paper/2406.02461/) (2024)
- [GTR: Improving Large 3D Reconstruction Models through Geometry and Texture Refinement](https://mlsanity.com/paper/2406.05649/) (2024)
- [Text-to-3D Shape Generation](https://mlsanity.com/paper/2403.13289/) (2024)
- [Diffusion Models in 3D Vision: A Survey](https://mlsanity.com/paper/2410.04738/) (2024)
- [MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes](https://mlsanity.com/paper/2412.11457/) (2024)
- [RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing](https://mlsanity.com/paper/2412.16778/) (2024)
- [Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization](https://mlsanity.com/paper/2403.12848/) (2024)
- [GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation](https://mlsanity.com/paper/2409.18401/) (2024)
- [World Reconstruction From Inconsistent Views](https://mlsanity.com/paper/2603.16736/) (2026)
- [NaRCan: Natural Refined Canonical Image with Integration of Diffusion Prior for Video Editing](https://mlsanity.com/paper/2406.06523/) (2024)
- [GAP: Gaussianize Any Point Clouds with Text Guidance](https://mlsanity.com/paper/2508.05631/) (2025)
- [MOSAIC: Generating Consistent, Privacy-Preserving Scenes from Multiple Depth Views in Multi-Room Environments](https://mlsanity.com/paper/2503.13816/) (2025)
- [Virtual Pets: Animatable Animal Generation in 3D Scenes](https://mlsanity.com/paper/2312.14154/) (2023)
- [Tex4D: Zero-shot 4D Scene Texturing with Video Diffusion Models](https://mlsanity.com/paper/2410.10821/) (2024)

## Abstract (arXiv)

We propose SceneTex, a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate geometric and style cues, SceneTex formulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core, SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views, we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes, demonstrating significant improvements in visual quality and prompt fidelity over the prior texture generation methods.
