# Panoptic Video Scene Graph Generation

arXiv: https://arxiv.org/abs/2311.17058 · HTML: https://mlsanity.com/paper/2311.17058/

## Key facts

- Cited by 46 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 62 references that are in the map.
- First posted on arXiv 28 Nov 2023.

## Builds on (most cited first, 30 of 46)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [Panoptic Segmentation](https://mlsanity.com/paper/1801.00868/) (2018)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Video Instance Segmentation](https://mlsanity.com/paper/1905.04804/) (2019)
- [Panoptic-DeepLab](https://mlsanity.com/paper/1910.04751/) (2019)
- [Temporal Relational Reasoning in Videos](https://mlsanity.com/paper/1711.08496/) (2017)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [YFCC100M: The New Data in Multimedia Research](https://mlsanity.com/paper/1503.01817/) (2015)
- [Associating Objects with Transformers for Video Object Segmentation](https://mlsanity.com/paper/2106.02638/) (2021)
- [Video Panoptic Segmentation](https://mlsanity.com/paper/2006.11339/) (2020)
- [EPIC-KITCHENS VISOR Benchmark: VIdeo Segmentations and Object Relations](https://mlsanity.com/paper/2209.13064/) (2022)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [SGTR: End-to-end Scene Graph Generation with Transformer](https://mlsanity.com/paper/2112.12970/) (2021)
- [ViP-DeepLab: Learning Visual Perception with Depth-aware Video Panoptic Segmentation](https://mlsanity.com/paper/2012.05258/) (2020)

## Built on by (most cited first, 30 of 46)

- [Momentor: Advancing Video Large Language Model with Fine-Grained Temporal Reasoning](https://mlsanity.com/paper/2402.11435/) (2024)
- [URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Images](https://mlsanity.com/paper/2405.11656/) (2024)
- [EgoLife: Towards Egocentric Life Assistant](https://mlsanity.com/paper/2503.03803/) (2025)
- [Open-Vocabulary SAM: Segment and Recognize Twenty-thousand Classes Interactively](https://mlsanity.com/paper/2401.02955/) (2024)
- [Action Scene Graphs for Long-Form Understanding of Egocentric Videos](https://mlsanity.com/paper/2312.03391/) (2023)
- [MM-OR: A Large Multimodal Operating Room Dataset for Semantic Understanding of High-Intensity Surgical Environments](https://mlsanity.com/paper/2503.02579/) (2025)
- [HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2503.23715/) (2025)
- [HIG: Hierarchical Interlacement Graph Approach to Scene Graph Generation in Video Understanding](https://mlsanity.com/paper/2312.03050/) (2023)
- [4D Panoptic Scene Graph Generation](https://mlsanity.com/paper/2405.10305/) (2024)
- [HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation](https://mlsanity.com/paper/2411.18042/) (2024)
- [WorldQA: Multimodal World Knowledge in Videos through Long-Chain Reasoning](https://mlsanity.com/paper/2405.03272/) (2024)
- [LongViTU: Instruction Tuning for Long-Form Video Understanding](https://mlsanity.com/paper/2501.05037/) (2025)
- [CYCLO: Cyclic Graph Transformer Approach to Multi-Object Relationship Modeling in Aerial Videos](https://mlsanity.com/paper/2406.01029/) (2024)
- [Universal Scene Graph Generation](https://mlsanity.com/paper/2503.15005/) (2025)
- [Hydra-SGG: Hybrid Relation Assignment for One-stage Scene Graph Generation](https://mlsanity.com/paper/2409.10262/) (2024)
- [RAVU: Retrieval Augmented Video Understanding with Compositional Reasoning over Graph](https://mlsanity.com/paper/2505.03173/) (2025)
- [Unbiased Video Scene Graph Generation via Visual and Semantic Dual Debiasing](https://mlsanity.com/paper/2503.00548/) (2025)
- [Learning 4D Panoptic Scene Graph Generation from Rich 2D Visual Scene](https://mlsanity.com/paper/2503.15019/) (2025)
- [From Vision To Language through Graph of Events in Space and Time: An Explainable Self-supervised Approach](https://mlsanity.com/paper/2507.04815/) (2025)
- [GraphThinker: Reinforcing Temporally Grounded Video Reasoning with Event Graph Thinking](https://mlsanity.com/paper/2602.17555/) (2026)
- [Situational Scene Graph for Structured Human-centric Situation Understanding](https://mlsanity.com/paper/2410.22829/) (2024)
- [SAMJAM: Zero-Shot Video Scene Graph Generation for Egocentric Kitchen Videos](https://mlsanity.com/paper/2504.07867/) (2025)
- [DyGEnc: Encoding a Sequence of Textual Scene Graphs to Reason and Answer Questions in Dynamic Scenes](https://mlsanity.com/paper/2505.03581/) (2025)
- [CAT-SG: A Large Dynamic Scene Graph Dataset for Fine-Grained Understanding of Cataract Surgery](https://mlsanity.com/paper/2506.21813/) (2025)
- [COM Kitchens: An Unedited Overhead-view Video Dataset as a Vision-Language Benchmark](https://mlsanity.com/paper/2408.02272/) (2024)
- [Towards Flexible Visual Relationship Segmentation](https://mlsanity.com/paper/2408.08305/) (2024)
- [Hi-Dyna Graph: Hierarchical Dynamic Scene Graph for Robotic Autonomy in Human-Centric Environments](https://mlsanity.com/paper/2506.00083/) (2025)
- [UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning](https://mlsanity.com/paper/2509.06165/) (2025)
- [MosaicThinker: On-Device Visual Spatial Reasoning for Embodied AI via Iterative Construction of Space Representation](https://mlsanity.com/paper/2602.07082/) (2026)
- [Spatial-Temporal Multi-level Association for Video Object Segmentation](https://mlsanity.com/paper/2404.06265/) (2024)

## Abstract (arXiv)

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects grounded with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG to miss key details crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute the PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with a total of 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.
