# As-Plausible-As-Possible: Plausibility-Aware Mesh Deformation Using 2D Diffusion Priors

arXiv: https://arxiv.org/abs/2311.16739 · HTML: https://mlsanity.com/paper/2311.16739/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 45 of its 69 references that are in the map.
- First posted on arXiv 28 Nov 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editing](https://mlsanity.com/paper/2304.08465/) (2023)
- [MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generation](https://mlsanity.com/paper/2302.08113/) (2023)
- [Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesis](https://mlsanity.com/paper/2111.04276/) (2021)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [CLIP-Mesh: Generating textured meshes from text using pretrained image-text models](https://mlsanity.com/paper/2203.13333/) (2022)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [DreamBooth3D: Subject-Driven Text-to-3D Generation](https://mlsanity.com/paper/2303.13508/) (2023)
- [Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold](https://mlsanity.com/paper/2305.10973/) (2023)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)

## Built on by (most cited first, 25 of 25)

- [A Survey on LoRA of Large Language Models](https://mlsanity.com/paper/2407.11046/) (2024)
- [SyncTweedies: A General Generative Framework Based on Synchronized Diffusions](https://mlsanity.com/paper/2403.14370/) (2024)
- [Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting](https://mlsanity.com/paper/2501.18672/) (2025)
- [Geometry in Style: 3D Stylization via Surface Normal Deformation](https://mlsanity.com/paper/2503.23241/) (2025)
- [MvDrag3D: Drag-based Creative 3D Editing via Multi-view Generation-Reconstruction Priors](https://mlsanity.com/paper/2410.16272/) (2024)
- [HeadEvolver: Text to Head Avatars via Expressive and Attribute-Preserving Mesh Deformation](https://mlsanity.com/paper/2403.09326/) (2024)
- [Diffusion Models in 3D Vision: A Survey](https://mlsanity.com/paper/2410.04738/) (2024)
- [Category-Agnostic Neural Object Rigging](https://mlsanity.com/paper/2505.20283/) (2025)
- [StochSync: Stochastic Diffusion Synchronization for Image Generation in Arbitrary Spaces](https://mlsanity.com/paper/2501.15445/) (2025)
- [DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation](https://mlsanity.com/paper/2405.05800/) (2024)
- [Fancy123: One Image to High-Quality 3D Mesh Generation via Plug-and-Play Deformation](https://mlsanity.com/paper/2411.16185/) (2024)
- [PoissonNet: A Local-Global Approach for Learning on Surfaces](https://mlsanity.com/paper/2510.14146/) (2025)
- [Geometric Red-Teaming for Robotic Manipulation](https://mlsanity.com/paper/2509.12379/) (2025)
- [3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing](https://mlsanity.com/paper/2601.07963/) (2026)
- [Sketch-guided Cage-based 3D Gaussian Splatting Deformation](https://mlsanity.com/paper/2411.12168/) (2024)
- [PaNDaS: Learnable Deformation Modeling with Localized Control](https://mlsanity.com/paper/2412.02306/) (2024)
- [Deep Feature Deformation Weights](https://mlsanity.com/paper/2601.12527/) (2026)
- [Handle-based Mesh Deformation Guided By Vision Language Model](https://mlsanity.com/paper/2506.04562/) (2025)
- [Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation](https://mlsanity.com/paper/2511.19542/) (2025)
- [PoseAlign: Sculpting Pose-Consistent Meshes via Text-Guided Deformation](https://mlsanity.com/paper/2607.10560/) (2026)
- [CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation](https://mlsanity.com/paper/2607.16577/) (2026)
- [Intrinsic and Triangulation-Agnostic Attention: A Simple and Powerful Approach for Learning on Meshes](https://mlsanity.com/paper/2607.24954/) (2026)
- [RADmesh: Remesh-Aware Mesh Deformation](https://mlsanity.com/paper/2608.17182/) (2026)
- [Strike a Chord! Modal Kinetic Typography](https://mlsanity.com/paper/2609.38325/) (2026)
- [Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion](https://mlsanity.com/paper/2610.18871/) (2026)

## Abstract (arXiv)

We present As-Plausible-as-Possible (APAP) mesh deformation technique that leverages 2D diffusion priors to preserve the plausibility of a mesh under user-controlled deformation. Our framework uses per-face Jacobians to represent mesh deformations, where mesh vertex coordinates are computed via a differentiable Poisson Solve. The deformed mesh is rendered, and the resulting 2D image is used in the Score Distillation Sampling (SDS) process, which enables extracting meaningful plausibility priors from a pretrained 2D diffusion model. To better preserve the identity of the edited mesh, we fine-tune our 2D diffusion model with LoRA. Gradients extracted by SDS and a user-prescribed handle displacement are then backpropagated to the per-face Jacobians, and we use iterative gradient descent to compute the final deformation that balances between the user edit and the output plausibility. We evaluate our method with 2D and 3D meshes and demonstrate qualitative and quantitative improvements when using plausibility priors over geometry-preservation or distortion-minimization priors used by previous techniques. Our project page is at: https://as-plausible-aspossible.github.io/
