# DGNR: Density-Guided Neural Point Rendering of Large Driving Scenes

arXiv: https://arxiv.org/abs/2311.16664 · HTML: https://mlsanity.com/paper/2311.16664/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 59 references that are in the map.
- First posted on arXiv 28 Nov 2023.

## Builds on (most cited first, 30 of 46)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Scalability in Perception for Autonomous Driving: Waymo Open Dataset](https://mlsanity.com/paper/1912.04838/) (2019)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Argoverse: 3D Tracking and Forecasting with Rich Maps](https://mlsanity.com/paper/1911.02620/) (2019)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [UniSim: A Neural Closed-Loop Sensor Simulator](https://mlsanity.com/paper/2308.01898/) (2023)
- [Urban Radiance Fields](https://mlsanity.com/paper/2111.14643/) (2021)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving](https://mlsanity.com/paper/2307.15058/) (2023)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories](https://mlsanity.com/paper/2303.15951/) (2023)
- [S-NeRF: Neural Radiance Fields for Street Views](https://mlsanity.com/paper/2303.00749/) (2023)
- [Progressively Optimized Local Radiance Fields for Robust View Synthesis](https://mlsanity.com/paper/2303.13791/) (2023)
- [NeRF-Supervision: Learning Dense Object Descriptors from Neural Radiance Fields](https://mlsanity.com/paper/2203.01913/) (2022)

## Built on by (most cited first, 9 of 9)

- [MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis](https://mlsanity.com/paper/2405.20031/) (2024)
- [Neural Radiance Field in Autonomous Driving: A Survey](https://mlsanity.com/paper/2404.13816/) (2024)
- [VDG: Vision-Only Dynamic Gaussian for Driving Simulation](https://mlsanity.com/paper/2406.18198/) (2024)
- [Incremental Joint Learning of Depth, Pose and Implicit Scene Representation on Monocular Camera in Large-scale Scenes](https://mlsanity.com/paper/2404.06050/) (2024)
- [XLD: A Cross-Lane Dataset for Benchmarking Novel Driving View Synthesis](https://mlsanity.com/paper/2406.18360/) (2024)
- [Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2503.14537/) (2025)
- [DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes](https://mlsanity.com/paper/2411.12309/) (2024)
- [Data-driven Camera and Lidar Simulation Models for Autonomous Driving: A Review from Generative Models to Volume Renderers](https://mlsanity.com/paper/2402.10079/) (2024)
- [SPORTS: Simultaneous Panoptic Odometry, Rendering, Tracking and Segmentation for Urban Scenes Understanding](https://mlsanity.com/paper/2510.12749/) (2025)

## Abstract (arXiv)

Despite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for such scenes usually involve with spatial warping, geometric supervision from zero-shot normal or depth estimation, or scene division strategies, where the synthesized views are often blurry or fail to meet the requirement of efficient rendering. To address the above challenges, this paper presents a novel framework that learns a density space from the scenes to guide the construction of a point-based renderer, dubbed as DGNR (Density-Guided Neural Rendering). In DGNR, geometric priors are no longer needed, which can be intrinsically learned from the density space through volumetric rendering. Specifically, we make use of a differentiable renderer to synthesize images from the neural density features obtained from the learned density space. A density-based fusion module and geometric regularization are proposed to optimize the density space. By conducting experiments on a widely used autonomous driving dataset, we have validated the effectiveness of DGNR in synthesizing photorealistic driving scenes and achieving real-time capable rendering.
