# Multi-agent statistical discriminative sub-trajectory mining and an application to NBA basketball

arXiv: https://arxiv.org/abs/2311.16564 · HTML: https://mlsanity.com/paper/2311.16564/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Nov 2023.

## Built on by (most cited first, 2 of 2)

- [Mathematical models for off-ball scoring prediction in basketball](https://mlsanity.com/paper/2406.08749/) (2024)
- [Offensive Lineup Analysis in Basketball with Clustering Players Based on Shooting Style and Offensive Role](https://mlsanity.com/paper/2403.13821/) (2024)

## Abstract (arXiv)

Improvements in tracking technology through optical and computer vision systems have enabled a greater understanding of the movement-based behaviour of multiple agents, including in team sports. In this study, a Multi-Agent Statistically Discriminative Sub-Trajectory Mining (MA-Stat-DSM) method is proposed that takes a set of binary-labelled agent trajectory matrices as input and incorporates Hausdorff distance to identify sub-matrices that statistically significantly discriminate between the two groups of labelled trajectory matrices. Utilizing 2015/16 SportVU NBA tracking data, agent trajectory matrices representing attacks consisting of the trajectories of five agents (the ball, shooter, last passer, shooter defender, and last passer defender), were truncated to correspond to the time interval following the receipt of the ball by the last passer, and labelled as effective or ineffective based on a definition of attack effectiveness that we devise in the current study. After identifying appropriate parameters for MA-Stat-DSM by iteratively applying it to all matches involving the two top- and two bottom-placed teams from the 2015/16 NBA season, the method was then applied to selected matches and could identify and visualize the portions of plays, e.g., involving passing, on-, and/or off-the-ball movements, which were most relevant in rendering attacks effective or ineffective.
