# Viewport Prediction for Volumetric Video Streaming by Exploring Video Saliency and Trajectory Information

arXiv: https://arxiv.org/abs/2311.16462 · HTML: https://mlsanity.com/paper/2311.16462/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 58 references that are in the map.
- First posted on arXiv 28 Nov 2023.

## Builds on (most cited first, 10 of 10)

- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [RandLA-Net: Efficient Semantic Segmentation of Large-Scale Point Clouds](https://mlsanity.com/paper/1911.11236/) (2019)
- [FlowNet3D: Learning Scene Flow in 3D Point Clouds](https://mlsanity.com/paper/1806.01411/) (2018)
- [SO-Net: Self-Organizing Network for Point Cloud Analysis](https://mlsanity.com/paper/1803.04249/) (2018)
- [Semantic Segmentation for Real Point Cloud Scenes via Bilateral Augmentation and Adaptive Fusion](https://mlsanity.com/paper/2103.07074/) (2021)
- [Revisiting Video Saliency: A Large-scale Benchmark and a New Model](https://mlsanity.com/paper/1801.07424/) (2018)
- [Review of Visual Saliency Detection with Comprehensive Information](https://mlsanity.com/paper/1803.03391/) (2018)
- [Hierarchical Attention Learning of Scene Flow in 3D Point Clouds](https://mlsanity.com/paper/2010.05762/) (2020)
- [Flex-Convolution (Million-Scale Point-Cloud Learning Beyond Grid-Worlds)](https://mlsanity.com/paper/1803.07289/) (2018)

## Built on by (most cited first, 2 of 2)

- [L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Delivery](https://mlsanity.com/paper/2504.05517/) (2025)
- [Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptation](https://mlsanity.com/paper/2507.14454/) (2025)

## Abstract (arXiv)

Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use case for 5G and beyond wireless communication. Considering that each user typically only watches a section of the volumetric video, known as the viewport, it is essential to have precise viewport prediction for optimal performance. However, research on this topic is still in its infancy. In the end, this paper presents and proposes a novel approach, named Saliency and Trajectory Viewport Prediction (STVP), which aims to improve the precision of viewport prediction in volumetric video streaming. The STVP extensively utilizes video saliency information and viewport trajectory. To our knowledge, this is the first comprehensive study of viewport prediction in volumetric video streaming. In particular, we introduce a novel sampling method, Uniform Random Sampling (URS), to reduce computational complexity while still preserving video features in an efficient manner. Then we present a saliency detection technique that incorporates both spatial and temporal information for detecting static, dynamic geometric, and color salient regions. Finally, we intelligently fuse saliency and trajectory information to achieve more accurate viewport prediction. We conduct extensive simulations to evaluate the effectiveness of our proposed viewport prediction methods using state-of-the-art volumetric video sequences. The experimental results show the superiority of the proposed method over existing schemes. The dataset and source code will be publicly accessible after acceptance.
