# Spatially Adaptive Cloth Regression with Implicit Neural Representations

arXiv: https://arxiv.org/abs/2311.16344 · HTML: https://mlsanity.com/paper/2311.16344/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 61 references that are in the map.
- First posted on arXiv 27 Nov 2023.

## Builds on (most cited first, 15 of 15)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes](https://mlsanity.com/paper/2104.03953/) (2021)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [DeepWrinkles: Accurate and Realistic Clothing Modeling](https://mlsanity.com/paper/1808.03417/) (2018)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping](https://mlsanity.com/paper/1811.10983/) (2018)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [High-order Differentiable Autoencoder for Nonlinear Model Reduction](https://mlsanity.com/paper/2102.11026/) (2021)
- [A Pixel-Based Framework for Data-Driven Clothing](https://mlsanity.com/paper/1812.01677/) (2018)
- [Realtime Simulation of Thin-Shell Deformable Materials using CNN-Based Mesh Embedding](https://mlsanity.com/paper/1909.12354/) (2019)
- [Example-based Real-time Clothing Synthesis for Virtual Agents](https://mlsanity.com/paper/2101.03088/) (2021)
- [Alternating ConvLSTM: Learning Force Propagation with Alternate State Updates](https://mlsanity.com/paper/2006.07818/) (2020)

## Abstract (arXiv)

The accurate representation of fine-detailed cloth wrinkles poses significant challenges in computer graphics. The inherently non-uniform structure of cloth wrinkles mandates the employment of intricate discretization strategies, which are frequently characterized by high computational demands and complex methodologies. Addressing this, the research introduced in this paper elucidates a novel anisotropic cloth regression technique that capitalizes on the potential of implicit neural representations of surfaces. Our first core contribution is an innovative mesh-free sampling approach, crafted to reduce the reliance on traditional mesh structures, thereby offering greater flexibility and accuracy in capturing fine cloth details. Our second contribution is a novel adversarial training scheme, which is designed meticulously to strike a harmonious balance between the sampling and simulation objectives. The adversarial approach ensures that the wrinkles are represented with high fidelity, while also maintaining computational efficiency. Our results showcase through various cloth-object interaction scenarios that our method, given the same memory constraints, consistently surpasses traditional discrete representations, particularly when modelling highly-detailed localized wrinkles.
