# SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation

arXiv: https://arxiv.org/abs/2311.16127 · HTML: https://mlsanity.com/paper/2311.16127/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 46 references that are in the map.
- First posted on arXiv 30 Oct 2023.

## Builds on (most cited first, 22 of 22)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [Editable Free-viewpoint Video Using a Layered Neural Representation](https://mlsanity.com/paper/2104.14786/) (2021)
- [Visual Attribute Transfer through Deep Image Analogy](https://mlsanity.com/paper/1705.01088/) (2017)
- [MoFaNeRF: Morphable Facial Neural Radiance Field](https://mlsanity.com/paper/2112.02308/) (2021)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections](https://mlsanity.com/paper/2205.15768/) (2022)
- [UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene](https://mlsanity.com/paper/2208.07059/) (2022)
- [Signal Processing for Implicit Neural Representations](https://mlsanity.com/paper/2210.08772/) (2022)
- [Eikonal Fields for Refractive Novel-View Synthesis](https://mlsanity.com/paper/2202.00948/) (2022)
- [EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points](https://mlsanity.com/paper/2212.04247/) (2022)
- [RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes](https://mlsanity.com/paper/2301.07958/) (2023)

## Built on by (most cited first, 4 of 4)

- [Bilateral Guided Radiance Field Processing](https://mlsanity.com/paper/2406.00448/) (2024)
- [Towards Realistic Example-based Modeling via 3D Gaussian Stitching](https://mlsanity.com/paper/2408.15708/) (2024)
- [CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion](https://mlsanity.com/paper/2509.13688/) (2025)
- [ExCellGen: Fast, Controllable, Photorealistic 3D Scene Generation from a Single Real-World Exemplar](https://mlsanity.com/paper/2412.16253/) (2024)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) have emerged as promising digital mediums of 3D objects and scenes, sparking a surge in research to extend the editing capabilities in this domain. The task of seamless editing and merging of multiple NeRFs, resembling the ``Poisson blending'' in 2D image editing, remains a critical operation that is under-explored by existing work. To fill this gap, we propose SeamlessNeRF, a novel approach for seamless appearance blending of multiple NeRFs. In specific, we aim to optimize the appearance of a target radiance field in order to harmonize its merge with a source field. We propose a well-tailored optimization procedure for blending, which is constrained by 1) pinning the radiance color in the intersecting boundary area between the source and target fields and 2) maintaining the original gradient of the target. Extensive experiments validate that our approach can effectively propagate the source appearance from the boundary area to the entire target field through the gradients. To the best of our knowledge, SeamlessNeRF is the first work that introduces gradient-guided appearance editing to radiance fields, offering solutions for seamless stitching of 3D objects represented in NeRFs.
