# The Battleship Approach to the Low Resource Entity Matching Problem

arXiv: https://arxiv.org/abs/2311.15685 · HTML: https://mlsanity.com/paper/2311.15685/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 73 references that are in the map.
- First posted on arXiv 27 Nov 2023.

## Builds on (most cited first, 22 of 22)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [On Calibration of Modern Neural Networks](https://mlsanity.com/paper/1706.04599/) (2017)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Billion-scale similarity search with GPUs](https://mlsanity.com/paper/1702.08734/) (2017)
- [Learning Transferable Features with Deep Adaptation Networks](https://mlsanity.com/paper/1502.02791/) (2015)
- [Efficient and robust approximate nearest neighbor search using Hierarchical Navigable Small World graphs](https://mlsanity.com/paper/1603.09320/) (2016)
- [A Survey of Deep Active Learning](https://mlsanity.com/paper/2009.00236/) (2020)
- [How Can We Know When Language Models Know? On the Calibration of Language Models for Question Answering](https://mlsanity.com/paper/2012.00955/) (2020)
- [A Survey on Deep Transfer Learning](https://mlsanity.com/paper/1808.01974/) (2018)
- [Unsupervised Domain Adaptation with Residual Transfer Networks](https://mlsanity.com/paper/1602.04433/) (2016)
- [Deep Entity Matching with Pre-Trained Language Models](https://mlsanity.com/paper/2004.00584/) (2020)
- [DeepER -- Deep Entity Resolution](https://mlsanity.com/paper/1710.00597/) (2017)
- [Low-resource Deep Entity Resolution with Transfer and Active Learning](https://mlsanity.com/paper/1906.08042/) (2019)
- [ZeroER: Entity Resolution using Zero Labeled Examples](https://mlsanity.com/paper/1908.06049/) (2019)
- [Modeling Voting for System Combination in Machine Translation](https://mlsanity.com/paper/2007.06943/) (2020)
- [A Comprehensive Benchmark Framework for Active Learning Methods in Entity Matching](https://mlsanity.com/paper/2003.13114/) (2020)
- [Deep Indexed Active Learning for Matching Heterogeneous Entity Representations](https://mlsanity.com/paper/2104.03986/) (2021)
- [Reuse and Adaptation for Entity Resolution through Transfer Learning](https://mlsanity.com/paper/1809.11084/) (2018)
- [Learning to Characterize Matching Experts](https://mlsanity.com/paper/2012.01229/) (2020)
- [Cost-effective Variational Active Entity Resolution](https://mlsanity.com/paper/2011.10406/) (2020)
- [HumanAL: Calibrating Human Matching Beyond a Single Task](https://mlsanity.com/paper/2205.03209/) (2022)

## Built on by (most cited first, 4 of 4)

- [TransClean: Finding False Positives in Multi-Source Entity Matching under Real-World Conditions via Transitive Consistency](https://mlsanity.com/paper/2506.04006/) (2025)
- [3dSAGER: Geospatial Entity Resolution over 3D Objects (Technical Report)](https://mlsanity.com/paper/2511.06300/) (2025)
- [Entity Resolution via Batched Oracle Queries](https://mlsanity.com/paper/2606.24407/) (2026)
- [Labeling Training Data for Entity Matching Using Large Language Models](https://mlsanity.com/paper/2606.28823/) (2026)

## Abstract (arXiv)

Entity matching, a core data integration problem, is the task of deciding whether two data tuples refer to the same real-world entity. Recent advances in deep learning methods, using pre-trained language models, were proposed for resolving entity matching. Although demonstrating unprecedented results, these solutions suffer from a major drawback as they require large amounts of labeled data for training, and, as such, are inadequate to be applied to low resource entity matching problems. To overcome the challenge of obtaining sufficient labeled data we offer a new active learning approach, focusing on a selection mechanism that exploits unique properties of entity matching. We argue that a distributed representation of a tuple pair indicates its informativeness when considered among other pairs. This is used consequently in our approach that iteratively utilizes space-aware considerations. Bringing it all together, we treat the low resource entity matching problem as a Battleship game, hunting indicative samples, focusing on positive ones, through awareness of the latent space along with careful planning of next sampling iterations. An extensive experimental analysis shows that the proposed algorithm outperforms state-of-the-art active learning solutions to low resource entity matching, and although using less samples, can be as successful as state-of-the-art fully trained known algorithms.
