# See and Think: Embodied Agent in Virtual Environment

arXiv: https://arxiv.org/abs/2311.15209 · HTML: https://mlsanity.com/paper/2311.15209/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 57 of its 79 references that are in the map.
- First posted on arXiv 26 Nov 2023.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 57)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [mPLUG-Owl: Modularization Empowers Large Language Models with Multimodality](https://mlsanity.com/paper/2304.14178/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [LLaMA-Adapter V2: Parameter-Efficient Visual Instruction Model](https://mlsanity.com/paper/2304.15010/) (2023)
- [Otter: A Multi-Modal Model with In-Context Instruction Tuning](https://mlsanity.com/paper/2305.03726/) (2023)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [VisionLLM: Large Language Model is also an Open-Ended Decoder for Vision-Centric Tasks](https://mlsanity.com/paper/2305.11175/) (2023)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Chameleon: Plug-and-Play Compositional Reasoning with Large Language Models](https://mlsanity.com/paper/2304.09842/) (2023)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)

## Built on by (most cited first, 30 of 54)

- [AuroraCap: Efficient, Performant Video Detailed Captioning and a New Benchmark](https://mlsanity.com/paper/2410.03051/) (2024)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Large Multimodal Agents: A Survey](https://mlsanity.com/paper/2402.15116/) (2024)
- [Lifelong Learning of Large Language Model based Agents: A Roadmap](https://mlsanity.com/paper/2501.07278/) (2025)
- [MovieChat+: Question-aware Sparse Memory for Long Video Question Answering](https://mlsanity.com/paper/2404.17176/) (2024)
- [PAD: Personalized Alignment of LLMs at Decoding-Time](https://mlsanity.com/paper/2410.04070/) (2024)
- [G-Safeguard: A Topology-Guided Security Lens and Treatment on LLM-based Multi-agent Systems](https://mlsanity.com/paper/2502.11127/) (2025)
- [EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents](https://mlsanity.com/paper/2403.12014/) (2024)
- [Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks](https://mlsanity.com/paper/2503.21696/) (2025)
- [OSCAR: Operating System Control via State-Aware Reasoning and Re-Planning](https://mlsanity.com/paper/2410.18963/) (2024)
- [BlindGuard: Safeguarding LLM-based Multi-Agent Systems under Unknown Attacks](https://mlsanity.com/paper/2508.08127/) (2025)
- [Visual Large Language Models for Generalized and Specialized Applications](https://mlsanity.com/paper/2501.02765/) (2025)
- [JarvisIR: Elevating Autonomous Driving Perception with Intelligent Image Restoration](https://mlsanity.com/paper/2504.04158/) (2025)
- [A Survey of Large Language Model Empowered Agents for Recommendation and Search: Towards Next-Generation Information Retrieval](https://mlsanity.com/paper/2503.05659/) (2025)
- [Internet of Agents: Fundamentals, Applications, and Challenges](https://mlsanity.com/paper/2505.07176/) (2025)
- [Adaptive Graph Pruning for Multi-Agent Communication](https://mlsanity.com/paper/2506.02951/) (2025)
- [GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents](https://mlsanity.com/paper/2604.07429/) (2026)
- [CityCraft: A Real Crafter for 3D City Generation](https://mlsanity.com/paper/2406.04983/) (2024)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation](https://mlsanity.com/paper/2403.08282/) (2024)
- [Teaching Tailored to Talent: Adverse Weather Restoration via Prompt Pool and Depth-Anything Constraint](https://mlsanity.com/paper/2409.15739/) (2024)
- [S-Agents: Self-organizing Agents in Open-ended Environments](https://mlsanity.com/paper/2402.04578/) (2024)
- [Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model](https://mlsanity.com/paper/2404.04619/) (2024)
- [Security of Internet of Agents: Attacks and Countermeasures](https://mlsanity.com/paper/2505.08807/) (2025)
- [TEMPURA: Temporal Event Masked Prediction and Understanding for Reasoning in Action](https://mlsanity.com/paper/2505.01583/) (2025)
- [A Survey on Human-Centric LLMs](https://mlsanity.com/paper/2411.14491/) (2024)
- [VistaWise: Building Cost-Effective Agent with Cross-Modal Knowledge Graph for Minecraft](https://mlsanity.com/paper/2508.18722/) (2025)
- [LARM: Large Auto-Regressive Model for Long-Horizon Embodied Intelligence](https://mlsanity.com/paper/2405.17424/) (2024)
- [LLaVA-Ultra: Large Chinese Language and Vision Assistant for Ultrasound](https://mlsanity.com/paper/2410.15074/) (2024)
- [Ego3DT: Tracking Every 3D Object in Ego-centric Videos](https://mlsanity.com/paper/2410.08530/) (2024)

## Abstract (arXiv)

Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key components: vision perception, language instruction, and code action. Vision perception involves interpreting visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600+ vision-environment pairs, 20K knowledge question-answering pairs, and 200+ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most 1.5x faster unlocking key tech trees and 2.5x quicker in block search tasks.
