# Automated Lane Merging via Game Theory and Branch Model Predictive Control

arXiv: https://arxiv.org/abs/2311.14916 · HTML: https://mlsanity.com/paper/2311.14916/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Nov 2023.

## Built on by (most cited first, 4 of 4)

- [Agile Decision-Making and Safety-Critical Motion Planning for Emergency Autonomous Vehicles](https://mlsanity.com/paper/2409.08665/) (2024)
- [DualShield: Safe Model Predictive Diffusion via Reachability Analysis for Interactive Autonomous Driving](https://mlsanity.com/paper/2601.15729/) (2026)
- [An Evolutionary Game-Theoretic Merging Decision-Making Considering Social Acceptance for Autonomous Driving](https://mlsanity.com/paper/2508.07080/) (2025)
- [Safe and Nonconservative Contingency Planning for Autonomous Vehicles via Online Learning-Based Reachable Set Barriers](https://mlsanity.com/paper/2509.07464/) (2025)

## Abstract (arXiv)

We propose an integrated behavior and motion planning framework for the lane-merging problem. The behavior planner combines search-based planning with game theory to model vehicle interactions and plan multi-vehicle trajectories. Inspired by human drivers, we model the lane-merging problem as a gap selection process and determine the appropriate gap by solving a matrix game. Moreover, we introduce a branch model predictive control (BMPC) framework to account for the uncertain equilibrium strategies adopted by the surrounding vehicles, including Nash and Stackelberg strategies. A tailored numerical solver is developed to enhance computational efficiency by exploiting the tree structure inherent in BMPC. Finally, we validate our proposed integrated planner using real traffic data and demonstrate its effectiveness in handling interactions in dense traffic scenarios. The code is publicly available at: https://github.com/SailorBrandon/GT-BMPC.
