# Neural Style Transfer for Computer Games

arXiv: https://arxiv.org/abs/2311.14617 · HTML: https://mlsanity.com/paper/2311.14617/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 32 of its 57 references that are in the map.
- First posted on arXiv 24 Nov 2023.

## Builds on (most cited first, 30 of 32)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks](https://mlsanity.com/paper/1612.01925/) (2016)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [A Learned Representation For Artistic Style](https://mlsanity.com/paper/1610.07629/) (2016)
- [Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis](https://mlsanity.com/paper/1701.02096/) (2017)
- [Arbitrary Style Transfer with Style-Attentional Networks](https://mlsanity.com/paper/1812.02342/) (2018)
- [Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks](https://mlsanity.com/paper/1604.04382/) (2016)
- [StyTr2: Image Style Transfer with Transformers](https://mlsanity.com/paper/2105.14576/) (2021)
- [AdaAttN: Revisit Attention Mechanism in Arbitrary Neural Style Transfer](https://mlsanity.com/paper/2108.03647/) (2021)
- [Texture Networks: Feed-forward Synthesis of Textures and Stylized Images](https://mlsanity.com/paper/1603.03417/) (2016)
- [Fast Patch-based Style Transfer of Arbitrary Style](https://mlsanity.com/paper/1612.04337/) (2016)
- [StyleBank: An Explicit Representation for Neural Image Style Transfer](https://mlsanity.com/paper/1703.09210/) (2017)
- [Exploring the structure of a real-time, arbitrary neural artistic stylization network](https://mlsanity.com/paper/1705.06830/) (2017)
- [Arbitrary Video Style Transfer via Multi-Channel Correlation](https://mlsanity.com/paper/2009.08003/) (2020)
- [Enhancing Photorealism Enhancement](https://mlsanity.com/paper/2105.04619/) (2021)
- [Multi-style Generative Network for Real-time Transfer](https://mlsanity.com/paper/1703.06953/) (2017)
- [A Style-Aware Content Loss for Real-time HD Style Transfer](https://mlsanity.com/paper/1807.10201/) (2018)
- [Artistic style transfer for videos](https://mlsanity.com/paper/1604.08610/) (2016)
- [CCPL: Contrastive Coherence Preserving Loss for Versatile Style Transfer](https://mlsanity.com/paper/2207.04808/) (2022)
- [Artistic style transfer for videos and spherical images](https://mlsanity.com/paper/1708.04538/) (2017)
- [Ultrafast Photorealistic Style Transfer via Neural Architecture Search](https://mlsanity.com/paper/1912.02398/) (2019)
- [Two-Stage Peer-Regularized Feature Recombination for Arbitrary Image Style Transfer](https://mlsanity.com/paper/1906.02913/) (2019)
- [Manifold Alignment for Semantically Aligned Style Transfer](https://mlsanity.com/paper/2005.10777/) (2020)
- [ReCoNet: Real-time Coherent Video Style Transfer Network](https://mlsanity.com/paper/1807.01197/) (2018)

## Built on by (most cited first, 2 of 2)

- [Advances in 3D Neural Stylization: A Survey](https://mlsanity.com/paper/2311.18328/) (2023)
- [PQDAST: Depth-Aware Arbitrary Style Transfer for Games via Perceptual Quality-Guided Distillation](https://mlsanity.com/paper/2502.16996/) (2025)

## Abstract (arXiv)

Neural Style Transfer (NST) research has been applied to images, videos, 3D meshes and radiance fields, but its application to 3D computer games remains relatively unexplored. Whilst image and video NST systems can be used as a post-processing effect for a computer game, this results in undesired artefacts and diminished post-processing effects. Here, we present an approach for injecting depth-aware NST as part of the 3D rendering pipeline. Qualitative and quantitative experiments are used to validate our in-game stylisation framework. We demonstrate temporally consistent results of artistically stylised game scenes, outperforming state-of-the-art image and video NST methods.
