# BinaryHPE: 3D Human Pose and Shape Estimation via Binarization

arXiv: https://arxiv.org/abs/2311.14323 · HTML: https://mlsanity.com/paper/2311.14323/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 50 references that are in the map.
- First posted on arXiv 24 Nov 2023.

## Builds on (most cited first, 30 of 43)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [Deep Compression: Compressing Deep Neural Networks with Pruning, Trained Quantization and Huffman Coding](https://mlsanity.com/paper/1510.00149/) (2015)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devices](https://mlsanity.com/paper/1707.01083/) (2017)
- [ShuffleNet V2: Practical Guidelines for Efficient CNN Architecture Design](https://mlsanity.com/paper/1807.11164/) (2018)
- [Paying More Attention to Attention: Improving the Performance of Convolutional Neural Networks via Attention Transfer](https://mlsanity.com/paper/1612.03928/) (2016)
- [XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networks](https://mlsanity.com/paper/1603.05279/) (2016)
- [Channel Pruning for Accelerating Very Deep Neural Networks](https://mlsanity.com/paper/1707.06168/) (2017)
- [DoReFa-Net: Training Low Bitwidth Convolutional Neural Networks with Low Bitwidth Gradients](https://mlsanity.com/paper/1606.06160/) (2016)
- [Exploiting Linear Structure Within Convolutional Networks for Efficient Evaluation](https://mlsanity.com/paper/1404.0736/) (2014)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [Bi-Real Net: Enhancing the Performance of 1-bit CNNs With Improved Representational Capability and Advanced Training Algorithm](https://mlsanity.com/paper/1808.00278/) (2018)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Speeding-up Convolutional Neural Networks Using Fine-tuned CP-Decomposition](https://mlsanity.com/paper/1412.6553/) (2014)
- [Binary Neural Networks: A Survey](https://mlsanity.com/paper/2004.03333/) (2020)
- [ReActNet: Towards Precise Binary Neural Network with Generalized Activation Functions](https://mlsanity.com/paper/2003.03488/) (2020)
- [Whole-Body Human Pose Estimation in the Wild](https://mlsanity.com/paper/2007.11858/) (2020)
- [Forward and Backward Information Retention for Accurate Binary Neural Networks](https://mlsanity.com/paper/1909.10788/) (2019)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Monocular Total Capture: Posing Face, Body, and Hands in the Wild](https://mlsanity.com/paper/1812.01598/) (2018)
- [Monocular Expressive Body Regression through Body-Driven Attention](https://mlsanity.com/paper/2008.09062/) (2020)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)

## Built on by (most cited first, 1 of 1)

- [TransHands: Repurposing Human Pose Encoders as Hand Pose Encoders](https://mlsanity.com/paper/2608.22341/) (2026)

## Abstract (arXiv)

3D human pose and shape estimation (HPE) aims to reconstruct the 3D human body, face, and hands from a single image. Although powerful deep learning models have achieved accurate estimation in this task, they require enormous memory and computational resources. Consequently, these methods can hardly be deployed on resource-limited edge devices. In this work, we propose BinaryHPE, a novel binarization method designed to estimate the 3D human body, face, and hands parameters efficiently. Specifically, we propose a novel binary backbone called Binarized Dual Residual Network (BiDRN), designed to retain as much full-precision information as possible. Furthermore, we propose the Binarized BoxNet, an efficient sub-network for predicting face and hands bounding boxes, which further reduces model redundancy. Comprehensive quantitative and qualitative experiments demonstrate the effectiveness of BinaryHPE, which has a significant improvement over state-of-the-art binarization algorithms. Moreover, our BinaryHPE achieves comparable performance with the full-precision method Hand4Whole while using only 22.1% parameters and 14.8% operations. We will release all the code and pretrained models.
