# Human Machine Co-Creation. A Complementary Cognitive Approach to Creative Character Design Process Using GANs

arXiv: https://arxiv.org/abs/2311.13960 · HTML: https://mlsanity.com/paper/2311.13960/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 78 references that are in the map.
- First posted on arXiv 23 Nov 2023.

## Builds on (most cited first, 30 of 30)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop](https://mlsanity.com/paper/1506.03365/) (2015)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [A Learned Representation For Artistic Style](https://mlsanity.com/paper/1610.07629/) (2016)
- [A note on the evaluation of generative models](https://mlsanity.com/paper/1511.01844/) (2015)
- [Large Scale Adversarial Representation Learning](https://mlsanity.com/paper/1907.02544/) (2019)
- [Pros and Cons of GAN Evaluation Measures](https://mlsanity.com/paper/1802.03446/) (2018)
- [Modulating early visual processing by language](https://mlsanity.com/paper/1707.00683/) (2017)
- [Learning What and Where to Draw](https://mlsanity.com/paper/1610.02454/) (2016)
- [Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems](https://mlsanity.com/paper/2204.07666/) (2022)
- [Improving Shape Deformation in Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1808.04325/) (2018)
- [Sparse Generative Adversarial Network](https://mlsanity.com/paper/1908.08930/) (2019)
- [Five Points to Check when Comparing Visual Perception in Humans and Machines](https://mlsanity.com/paper/2004.09406/) (2020)
- [GAN-QP: A Novel GAN Framework without Gradient Vanishing and Lipschitz Constraint](https://mlsanity.com/paper/1811.07296/) (2018)
- [Human-machine Symbiosis: A Multivariate Perspective for Physically Coupled Human-machine Systems](https://mlsanity.com/paper/2111.14681/) (2021)

## Built on by (most cited first, 1 of 1)

- [Creativity in LLM-based Multi-Agent Systems: A Survey](https://mlsanity.com/paper/2505.21116/) (2025)

## Abstract (arXiv)

Recent advances in Generative Adversarial Networks GANs applications continue to attract the attention of researchers in different fields. In such a framework, two neural networks compete adversely to generate new visual contents indistinguishable from the original dataset. The objective of this research is to create a complementary codesign process between humans and machines to augment character designers abilities in visualizing and creating new characters for multimedia projects such as games and animation. Driven by design cognitive scaffolding, the proposed approach aims to inform the process of perceiving, knowing, and making. The machine generated concepts are used as a launching platform for character designers to conceptualize new characters. A labelled dataset of 22,000 characters was developed for this work and deployed using different GANs to evaluate the most suited for the context, followed by mixed methods evaluation for the machine output and human derivations. The discussed results substantiate the value of the proposed cocreation framework and elucidate how the generated concepts are used as cognitive substances that interact with designers competencies in a versatile manner to influence the creative processes of conceptualizing novel characters.
